GenericHIDGamepad.cpp [plain text]
#include "config.h"
#include "GenericHIDGamepad.h"
#if ENABLE(GAMEPAD) && PLATFORM(MAC)
#include <IOKit/hid/IOHIDUsageTables.h>
#include <wtf/HexNumber.h>
namespace WebCore {
GenericHIDGamepad::GenericHIDGamepad(HIDDevice&& device, unsigned index)
: HIDGamepad(WTFMove(device), index)
{
LOG(Gamepad, "Creating GenericHIDGamepad %p", this);
auto inputElements = hidDevice().uniqueInputElementsInDeviceTreeOrder();
for (auto& element : inputElements) {
switch (element.usagePage()) {
case kHIDPage_GenericDesktop:
maybeAddGenericDesktopElement(element);
continue;
case kHIDPage_Button:
maybeAddButtonElement(element);
continue;
default:
continue;
}
}
}
void GenericHIDGamepad::maybeAddGenericDesktopElement(HIDElement& element)
{
switch (element.usage()) {
case kHIDUsage_GD_X:
case kHIDUsage_GD_Y:
case kHIDUsage_GD_Z:
case kHIDUsage_GD_Rx:
case kHIDUsage_GD_Ry:
case kHIDUsage_GD_Rz:
m_axisValues.append(0.0);
m_elementMap.set(element.cookie(), makeUnique<HIDGamepadAxis>(element, m_axisValues.last()));
break;
case kHIDUsage_GD_DPadUp:
case kHIDUsage_GD_DPadDown:
case kHIDUsage_GD_DPadRight:
case kHIDUsage_GD_DPadLeft:
m_buttonValues.append(0.0);
m_elementMap.set(element.cookie(), makeUnique<HIDGamepadButton>(element, m_buttonValues.last()));
break;
default:
break;
}
}
void GenericHIDGamepad::maybeAddButtonElement(HIDElement& element)
{
m_buttonValues.append(0.0);
m_elementMap.set(element.cookie(), makeUnique<HIDGamepadButton>(element, m_buttonValues.last()));
}
}
#endif // ENABLE(GAMEPAD) && PLATFORM(MAC)