Dualshock3HIDGamepad.cpp [plain text]
#include "config.h"
#include "Dualshock3HIDGamepad.h"
#if ENABLE(GAMEPAD) && PLATFORM(MAC)
#include "GamepadConstants.h"
#include "GamepadConstantsMac.h"
#include "Logging.h"
#include <IOKit/hid/IOHIDUsageTables.h>
#include <wtf/HexNumber.h>
namespace WebCore {
Dualshock3HIDGamepad::Dualshock3HIDGamepad(HIDDevice&& device, unsigned index)
: HIDGamepad(WTFMove(device), index)
{
LOG(Gamepad, "Creating Dualshock3HIDGamepad %p", this);
m_mapping = standardGamepadMappingString();
for (size_t i = 0; i < numberOfStandardGamepadButtonsWithHomeButton; ++i)
m_buttonValues.append(0.0);
static const size_t axisCount = 4;
for (size_t i = 0; i < axisCount; ++i)
m_axisValues.append(0.0);
auto inputElements = hidDevice().uniqueInputElementsInDeviceTreeOrder();
Vector<HIDElement> pointerElements;
auto mapButton = [this] (HIDElement& element, GamepadButtonRole role) {
m_elementMap.set(element.cookie(), makeUnique<HIDGamepadButton>(element, m_buttonValues[(size_t)role]));
};
for (auto& element : inputElements) {
switch (element.fullUsage()) {
case hidPointerFullUsage:
pointerElements.append(element);
break;
case hidXAxisFullUsage:
m_elementMap.set(element.cookie(), makeUnique<HIDGamepadAxis>(element, m_axisValues[0]));
break;
case hidYAxisFullUsage:
m_elementMap.set(element.cookie(), makeUnique<HIDGamepadAxis>(element, m_axisValues[1]));
break;
case hidZAxisFullUsage:
m_elementMap.set(element.cookie(), makeUnique<HIDGamepadAxis>(element, m_axisValues[2]));
break;
case hidRzAxisFullUsage:
m_elementMap.set(element.cookie(), makeUnique<HIDGamepadAxis>(element, m_axisValues[3]));
break;
case hidButton1FullUsage:
mapButton(element, GamepadButtonRole::CenterClusterLeft);
break;
case hidButton2FullUsage:
mapButton(element, GamepadButtonRole::LeftStick);
break;
case hidButton3FullUsage:
mapButton(element, GamepadButtonRole::RightStick);
break;
case hidButton4FullUsage:
mapButton(element, GamepadButtonRole::CenterClusterRight);
break;
case hidButton17FullUsage:
mapButton(element, GamepadButtonRole::CenterClusterCenter);
break;
default:
break;
}
}
const size_t expectedGenericPointerElements = 40;
if (pointerElements.size() != expectedGenericPointerElements) {
LOG(Gamepad, "Dualshock3 controller was expected to have %lu generic pointer elements, has %lu instead", expectedGenericPointerElements, pointerElements.size());
return;
}
mapButton(pointerElements[5], GamepadButtonRole::LeftClusterTop);
mapButton(pointerElements[6], GamepadButtonRole::LeftClusterRight);
mapButton(pointerElements[7], GamepadButtonRole::LeftClusterBottom);
mapButton(pointerElements[8], GamepadButtonRole::LeftClusterLeft);
mapButton(pointerElements[9], GamepadButtonRole::LeftShoulderBack);
mapButton(pointerElements[10], GamepadButtonRole::RightShoulderBack);
mapButton(pointerElements[11], GamepadButtonRole::LeftShoulderFront);
mapButton(pointerElements[12], GamepadButtonRole::RightShoulderFront);
mapButton(pointerElements[13], GamepadButtonRole::RightClusterTop);
mapButton(pointerElements[14], GamepadButtonRole::RightClusterRight);
mapButton(pointerElements[15], GamepadButtonRole::RightClusterBottom);
mapButton(pointerElements[16], GamepadButtonRole::RightClusterLeft);
}
}
#endif // ENABLE(GAMEPAD) && PLATFORM(MAC)