AudioIOCallback.h   [plain text]


/*
 * Copyright (C) 2012 Google Inc. All rights reserved.
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 *     its contributors may be used to endorse or promote products derived
 *     from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
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#pragma once

#include <wtf/MonotonicTime.h>
#include <wtf/Seconds.h>

namespace WebCore {

class AudioBus;

struct AudioIOPosition {
    // Audio stream position in seconds.
    Seconds position;
    // System's monotonic time in seconds corresponding to the contained |position| value.
    MonotonicTime timestamp;

    template<typename Encoder>
    void encode(Encoder& encoder) const
    {
        encoder << position;
        encoder << timestamp;
    }

    template<typename Decoder> static Optional<AudioIOPosition> decode(Decoder& decoder)
    {
        Optional<Seconds> position;
        decoder >> position;
        if (!position)
            return WTF::nullopt;

        Optional<MonotonicTime> timestamp;
        decoder >> timestamp;
        if (!timestamp)
            return WTF::nullopt;

        return AudioIOPosition { *position, *timestamp };
    }
};

// Abstract base-class for isochronous audio I/O client.
class AudioIOCallback {
public:
    // render() is called periodically to get the next render quantum of audio into destinationBus.
    // Optional audio input is given in sourceBus (if it's not 0).
    virtual void render(AudioBus* sourceBus, AudioBus* destinationBus, size_t framesToProcess, const AudioIOPosition& outputPosition) = 0;

    virtual void isPlayingDidChange() = 0;

    virtual ~AudioIOCallback() = default;
};

} // WebCore