HTMLCanvasElement.h   [plain text]


/*
 * Copyright (C) 2004-2018 Apple Inc. All rights reserved.
 * Copyright (C) 2007 Alp Toker <alp@atoker.com>
 * Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE INC. OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 
 */

#pragma once

#include "ActiveDOMObject.h"
#include "CanvasBase.h"
#include "FloatRect.h"
#include "HTMLElement.h"
#include "ImageBitmapRenderingContextSettings.h"
#include <memory>
#include <wtf/Forward.h>

#if ENABLE(WEBGL)
#include "WebGLContextAttributes.h"
#endif

namespace WebCore {

class BlobCallback;
class CanvasRenderingContext;
class CanvasRenderingContext2D;
class GraphicsContext;
class Image;
class ImageBuffer;
class ImageData;
class MediaSample;
class MediaStream;
class OffscreenCanvas;
class WebGLRenderingContextBase;
class GPUCanvasContext;
struct UncachedString;

namespace DisplayList {
using AsTextFlags = unsigned;
}

class HTMLCanvasElement final : public HTMLElement, public CanvasBase, public ActiveDOMObject {
    WTF_MAKE_ISO_ALLOCATED(HTMLCanvasElement);
public:
    static Ref<HTMLCanvasElement> create(Document&);
    static Ref<HTMLCanvasElement> create(const QualifiedName&, Document&);
    virtual ~HTMLCanvasElement();

    WEBCORE_EXPORT ExceptionOr<void> setWidth(unsigned);
    WEBCORE_EXPORT ExceptionOr<void> setHeight(unsigned);

    void setSize(const IntSize& newSize) override;

    CanvasRenderingContext* renderingContext() const final { return m_context.get(); }
    ExceptionOr<Optional<RenderingContext>> getContext(JSC::JSGlobalObject&, const String& contextId, Vector<JSC::Strong<JSC::Unknown>>&& arguments);

    CanvasRenderingContext* getContext(const String&);

    static bool is2dType(const String&);
    CanvasRenderingContext2D* createContext2d(const String& type);
    CanvasRenderingContext2D* getContext2d(const String&);

#if ENABLE(WEBGL)
    static bool isWebGLType(const String&);
    WebGLRenderingContextBase* createContextWebGL(const String&, WebGLContextAttributes&& = { });
    WebGLRenderingContextBase* getContextWebGL(const String&, WebGLContextAttributes&& = { });
#endif
#if ENABLE(WEBGPU)
    static bool isWebGPUType(const String&);
    GPUCanvasContext* createContextWebGPU(const String&);
    GPUCanvasContext* getContextWebGPU(const String&);
#endif

    static bool isBitmapRendererType(const String&);
    ImageBitmapRenderingContext* createContextBitmapRenderer(const String&, ImageBitmapRenderingContextSettings&& = { });
    ImageBitmapRenderingContext* getContextBitmapRenderer(const String&, ImageBitmapRenderingContextSettings&& = { });

    WEBCORE_EXPORT ExceptionOr<UncachedString> toDataURL(const String& mimeType, JSC::JSValue quality);
    WEBCORE_EXPORT ExceptionOr<UncachedString> toDataURL(const String& mimeType);
    ExceptionOr<void> toBlob(ScriptExecutionContext&, Ref<BlobCallback>&&, const String& mimeType, JSC::JSValue quality);
#if ENABLE(OFFSCREEN_CANVAS)
    ExceptionOr<Ref<OffscreenCanvas>> transferControlToOffscreen(ScriptExecutionContext&);
#endif

    // Used for rendering
    void didDraw(const FloatRect&) final;

    void paint(GraphicsContext&, const LayoutRect&);

#if ENABLE(MEDIA_STREAM)
    RefPtr<MediaSample> toMediaSample();
    ExceptionOr<Ref<MediaStream>> captureStream(Document&, Optional<double>&& frameRequestRate);
#endif

    Image* copiedImage() const final;
    void clearCopiedImage();
    RefPtr<ImageData> getImageData();
    void makePresentationCopy();
    void clearPresentationCopy();

    SecurityOrigin* securityOrigin() const final;

    bool shouldAccelerate(const IntSize&) const;

    WEBCORE_EXPORT void setUsesDisplayListDrawing(bool);
    WEBCORE_EXPORT void setTracksDisplayListReplay(bool);
    WEBCORE_EXPORT String displayListAsText(DisplayList::AsTextFlags) const;
    WEBCORE_EXPORT String replayDisplayListAsText(DisplayList::AsTextFlags) const;

    // FIXME: Only some canvas rendering contexts need an ImageBuffer.
    // It would be better to have the contexts own the buffers.
    void setImageBufferAndMarkDirty(std::unique_ptr<ImageBuffer>&&);

    WEBCORE_EXPORT static void setMaxPixelMemoryForTesting(size_t);

    bool needsPreparationForDisplay();
    void prepareForDisplay();

    void setIsSnapshotting(bool isSnapshotting) { m_isSnapshotting = isSnapshotting; }
    bool isSnapshotting() const { return m_isSnapshotting; }

    bool isControlledByOffscreen() const;

private:
    HTMLCanvasElement(const QualifiedName&, Document&);

    bool isHTMLCanvasElement() const final { return true; }

    // ActiveDOMObject.
    const char* activeDOMObjectName() const final;
    bool virtualHasPendingActivity() const final;

    // EventTarget.
    void eventListenersDidChange() final;

    void parseAttribute(const QualifiedName&, const AtomString&) final;
    RenderPtr<RenderElement> createElementRenderer(RenderStyle&&, const RenderTreePosition&) final;

    bool canContainRangeEndPoint() const final;
    bool canStartSelection() const final;

    void reset();

    void createImageBuffer() const final;
    void clearImageBuffer() const;

    bool hasCreatedImageBuffer() const final { return m_hasCreatedImageBuffer; }

    void setSurfaceSize(const IntSize&);

    bool paintsIntoCanvasBuffer() const;

    bool isGPUBased() const;

    void refCanvasBase() final { HTMLElement::ref(); }
    void derefCanvasBase() final { HTMLElement::deref(); }

    ScriptExecutionContext* canvasBaseScriptExecutionContext() const final { return HTMLElement::scriptExecutionContext(); }

    void didMoveToNewDocument(Document& oldDocument, Document& newDocument) final;
    Node::InsertedIntoAncestorResult insertedIntoAncestor(InsertionType, ContainerNode&) final;
    void removedFromAncestor(RemovalType, ContainerNode& oldParentOfRemovedTree) final;

    FloatRect m_dirtyRect;

    bool m_ignoreReset { false };

    Optional<bool> m_usesDisplayListDrawing;
    bool m_tracksDisplayListReplay { false };

    std::unique_ptr<CanvasRenderingContext> m_context;

    // m_hasCreatedImageBuffer means we tried to malloc the buffer. We didn't necessarily get it.
    mutable bool m_hasCreatedImageBuffer { false };
    mutable bool m_didClearImageBuffer { false };
#if ENABLE(WEBGL)
    bool m_hasRelevantWebGLEventListener { false };
#endif

    bool m_isSnapshotting { false };

    mutable RefPtr<Image> m_presentedImage;
    mutable RefPtr<Image> m_copiedImage; // FIXME: This is temporary for platforms that have to copy the image buffer to render (and for CSSCanvasValue).
};

} // namespace WebCore

namespace WTF {
template<typename ArgType> class TypeCastTraits<const WebCore::HTMLCanvasElement, ArgType, false /* isBaseType */> {
public:
    static bool isOfType(ArgType& node) { return checkTagName(node); }
private:
    static bool checkTagName(const WebCore::CanvasBase& base) { return base.isHTMLCanvasElement(); }
    static bool checkTagName(const WebCore::HTMLElement& element) { return element.hasTagName(WebCore::HTMLNames::canvasTag); }
    static bool checkTagName(const WebCore::Node& node) { return node.hasTagName(WebCore::HTMLNames::canvasTag); }
    static bool checkTagName(const WebCore::EventTarget& target) { return is<WebCore::Node>(target) && checkTagName(downcast<WebCore::Node>(target)); }
};
}