ScrollingTreeLatchingController.cpp   [plain text]


/*
 * Copyright (C) 2020 Apple Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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#include "config.h"
#include "ScrollingTreeLatchingController.h"

#if ENABLE(ASYNC_SCROLLING)

#include "FloatPoint.h"
#include "Logging.h"
#include "PlatformWheelEvent.h"
#include "ScrollingThread.h"
#include "ScrollingTree.h"

namespace WebCore {

// See also EventHandlerMac.cpp
static const Seconds resetLatchedStateTimeout { 100_ms };

ScrollingTreeLatchingController::ScrollingTreeLatchingController() = default;

void ScrollingTreeLatchingController::receivedWheelEvent(const PlatformWheelEvent& wheelEvent, bool allowLatching)
{
    if (!allowLatching)
        return;

    LockHolder locker(m_latchedNodeMutex);
    if (wheelEvent.shouldConsiderLatching()) {
        if (m_latchedNodeID) {
            auto secondsSinceLastInteraction = MonotonicTime::now() - m_lastLatchedNodeInterationTime;
            if (secondsSinceLastInteraction > resetLatchedStateTimeout) {
                LOG_WITH_STREAM(ScrollLatching, stream << "ScrollingTreeLatchingController " << this << " receivedWheelEvent - " << secondsSinceLastInteraction.milliseconds() << "ms since last event, clearing latched node");
                m_latchedNodeID.reset();
            }
        }
    }
}

Optional<ScrollingNodeID> ScrollingTreeLatchingController::latchedNodeForEvent(const PlatformWheelEvent& wheelEvent, bool allowLatching) const
{
    if (!allowLatching)
        return WTF::nullopt;

    LockHolder locker(m_latchedNodeMutex);

    // If we have a latched node, use it.
    if (wheelEvent.useLatchedEventElement() && m_latchedNodeID) {
        LOG_WITH_STREAM(ScrollLatching, stream << "ScrollingTreeLatchingController " << this << " latchedNodeForEvent: returning " << m_latchedNodeID);
        return m_latchedNodeID.value();
    }

    return WTF::nullopt;
}

Optional<ScrollingNodeID> ScrollingTreeLatchingController::latchedNodeID() const
{
    LockHolder locker(m_latchedNodeMutex);
    return m_latchedNodeID;
}

void ScrollingTreeLatchingController::nodeDidHandleEvent(ScrollingNodeID scrollingNodeID, const PlatformWheelEvent& wheelEvent, bool allowLatching)
{
    if (!allowLatching)
        return;

    LockHolder locker(m_latchedNodeMutex);

    if (wheelEvent.useLatchedEventElement() && m_latchedNodeID == scrollingNodeID) {
        m_lastLatchedNodeInterationTime = MonotonicTime::now();
        return;
    }

    if (wheelEvent.delta().isZero() || !wheelEvent.shouldConsiderLatching())
        return;

    LOG_WITH_STREAM(ScrollLatching, stream << "ScrollingTreeLatchingController " << this << " nodeDidHandleEvent: latching to " << scrollingNodeID);
    m_latchedNodeID = scrollingNodeID;
    m_lastLatchedNodeInterationTime = MonotonicTime::now();
}

void ScrollingTreeLatchingController::nodeWasRemoved(ScrollingNodeID nodeID)
{
    LockHolder locker(m_latchedNodeMutex);
    if (nodeID == m_latchedNodeID)
        m_latchedNodeID.reset();
}

void ScrollingTreeLatchingController::clearLatchedNode()
{
    LockHolder locker(m_latchedNodeMutex);
    LOG_WITH_STREAM(ScrollLatching, stream << "ScrollingTreeLatchingController " << this << " clearLatchedNode (was " << m_latchedNodeID << ")");
    m_latchedNodeID.reset();
}

};

#endif // ENABLE(ASYNC_SCROLLING)