InspectorShaderProgram.h [plain text]
#pragma once
#if ENABLE(WEBGL) || ENABLE(WEBGPU)
#include <JavaScriptCore/InspectorProtocolObjects.h>
#include <wtf/Forward.h>
#include <wtf/RefCounted.h>
#include <wtf/Variant.h>
namespace WebCore {
class InspectorCanvas;
#if ENABLE(WEBGL)
class WebGLProgram;
class WebGLRenderingContextBase;
#endif
#if ENABLE(WEBGPU)
class WebGPUPipeline;
#endif
class InspectorShaderProgram final : public RefCounted<InspectorShaderProgram> {
public:
#if ENABLE(WEBGL)
static Ref<InspectorShaderProgram> create(WebGLProgram&, InspectorCanvas&);
#endif
#if ENABLE(WEBGPU)
static Ref<InspectorShaderProgram> create(WebGPUPipeline&, InspectorCanvas&);
#endif
const String& identifier() const { return m_identifier; }
InspectorCanvas& canvas() const { return m_canvas; }
#if ENABLE(WEBGL)
WebGLProgram* program() const;
#endif
#if ENABLE(WEBGPU)
WebGPUPipeline* pipeline() const;
#endif
String requestShaderSource(Inspector::Protocol::Canvas::ShaderType);
bool updateShader(Inspector::Protocol::Canvas::ShaderType, const String& source);
bool disabled() const { return m_disabled; }
void setDisabled(bool disabled) { m_disabled = disabled; }
bool highlighted() const { return m_highlighted; }
void setHighlighted(bool value) { m_highlighted = value; }
Ref<Inspector::Protocol::Canvas::ShaderProgram> buildObjectForShaderProgram();
private:
#if ENABLE(WEBGL)
InspectorShaderProgram(WebGLProgram&, InspectorCanvas&);
#endif
#if ENABLE(WEBGPU)
InspectorShaderProgram(WebGPUPipeline&, InspectorCanvas&);
#endif
String m_identifier;
InspectorCanvas& m_canvas;
Variant<
#if ENABLE(WEBGL)
std::reference_wrapper<WebGLProgram>,
#endif
#if ENABLE(WEBGPU)
std::reference_wrapper<WebGPUPipeline>,
#endif
WTF::Monostate
> m_program;
bool m_disabled { false };
bool m_highlighted { false };
};
}
#endif // ENABLE(WEBGL) || ENABLE(WEBGPU)