SVGRadialGradientElement.h [plain text]
#pragma once
#include "SVGGradientElement.h"
#include "SVGNames.h"
namespace WebCore {
struct RadialGradientAttributes;
class SVGRadialGradientElement final : public SVGGradientElement {
WTF_MAKE_ISO_ALLOCATED(SVGRadialGradientElement);
public:
static Ref<SVGRadialGradientElement> create(const QualifiedName&, Document&);
bool collectGradientAttributes(RadialGradientAttributes&);
const SVGLengthValue& cx() const { return m_cx->currentValue(); }
const SVGLengthValue& cy() const { return m_cy->currentValue(); }
const SVGLengthValue& r() const { return m_r->currentValue(); }
const SVGLengthValue& fx() const { return m_fx->currentValue(); }
const SVGLengthValue& fy() const { return m_fy->currentValue(); }
const SVGLengthValue& fr() const { return m_fr->currentValue(); }
SVGAnimatedLength& cxAnimated() { return m_cx; }
SVGAnimatedLength& cyAnimated() { return m_cy; }
SVGAnimatedLength& rAnimated() { return m_r; }
SVGAnimatedLength& fxAnimated() { return m_fx; }
SVGAnimatedLength& fyAnimated() { return m_fy; }
SVGAnimatedLength& frAnimated() { return m_fr; }
private:
SVGRadialGradientElement(const QualifiedName&, Document&);
using PropertyRegistry = SVGPropertyOwnerRegistry<SVGRadialGradientElement, SVGGradientElement>;
const SVGPropertyRegistry& propertyRegistry() const final { return m_propertyRegistry; }
void parseAttribute(const QualifiedName&, const AtomString&) override;
void svgAttributeChanged(const QualifiedName&) override;
RenderPtr<RenderElement> createElementRenderer(RenderStyle&&, const RenderTreePosition&) override;
bool selfHasRelativeLengths() const override;
PropertyRegistry m_propertyRegistry { *this };
Ref<SVGAnimatedLength> m_cx { SVGAnimatedLength::create(this, SVGLengthMode::Width, "50%") };
Ref<SVGAnimatedLength> m_cy { SVGAnimatedLength::create(this, SVGLengthMode::Height, "50%") };
Ref<SVGAnimatedLength> m_r { SVGAnimatedLength::create(this, SVGLengthMode::Other, "50%") };
Ref<SVGAnimatedLength> m_fx { SVGAnimatedLength::create(this, SVGLengthMode::Width) };
Ref<SVGAnimatedLength> m_fy { SVGAnimatedLength::create(this, SVGLengthMode::Height) };
Ref<SVGAnimatedLength> m_fr { SVGAnimatedLength::create(this, SVGLengthMode::Other, "0%") };
};
}