#pragma once
#include "SVGGraphicsElement.h"
#include "SVGImageLoader.h"
#include "SVGURIReference.h"
namespace WebCore {
class SVGImageElement final : public SVGGraphicsElement, public SVGURIReference {
WTF_MAKE_ISO_ALLOCATED(SVGImageElement);
public:
static Ref<SVGImageElement> create(const QualifiedName&, Document&);
bool hasSingleSecurityOrigin() const;
const AtomString& imageSourceURL() const final;
const SVGLengthValue& x() const { return m_x->currentValue(); }
const SVGLengthValue& y() const { return m_y->currentValue(); }
const SVGLengthValue& width() const { return m_width->currentValue(); }
const SVGLengthValue& height() const { return m_height->currentValue(); }
const SVGPreserveAspectRatioValue& preserveAspectRatio() const { return m_preserveAspectRatio->currentValue(); }
SVGAnimatedLength& xAnimated() { return m_x; }
SVGAnimatedLength& yAnimated() { return m_y; }
SVGAnimatedLength& widthAnimated() { return m_width; }
SVGAnimatedLength& heightAnimated() { return m_height; }
SVGAnimatedPreserveAspectRatio& preserveAspectRatioAnimated() { return m_preserveAspectRatio; }
private:
SVGImageElement(const QualifiedName&, Document&);
using PropertyRegistry = SVGPropertyOwnerRegistry<SVGImageElement, SVGGraphicsElement, SVGURIReference>;
const SVGPropertyRegistry& propertyRegistry() const final { return m_propertyRegistry; }
void parseAttribute(const QualifiedName&, const AtomString&) final;
void svgAttributeChanged(const QualifiedName&) final;
void didAttachRenderers() final;
InsertedIntoAncestorResult insertedIntoAncestor(InsertionType, ContainerNode&) final;
RenderPtr<RenderElement> createElementRenderer(RenderStyle&&, const RenderTreePosition&) final;
void addSubresourceAttributeURLs(ListHashSet<URL>&) const final;
bool haveLoadedRequiredResources() final;
bool isValid() const final { return SVGTests::isValid(); }
bool selfHasRelativeLengths() const final { return true; }
void didMoveToNewDocument(Document& oldDocument, Document& newDocument) final;
PropertyRegistry m_propertyRegistry { *this };
Ref<SVGAnimatedLength> m_x { SVGAnimatedLength::create(this, SVGLengthMode::Width) };
Ref<SVGAnimatedLength> m_y { SVGAnimatedLength::create(this, SVGLengthMode::Height) };
Ref<SVGAnimatedLength> m_width { SVGAnimatedLength::create(this, SVGLengthMode::Width) };
Ref<SVGAnimatedLength> m_height { SVGAnimatedLength::create(this, SVGLengthMode::Height) };
Ref<SVGAnimatedPreserveAspectRatio> m_preserveAspectRatio { SVGAnimatedPreserveAspectRatio::create(this) };
SVGImageLoader m_imageLoader;
};
}