SVGFETurbulenceElement.h [plain text]
#pragma once
#include "FETurbulence.h"
#include "SVGFilterPrimitiveStandardAttributes.h"
namespace WebCore {
enum SVGStitchOptions {
SVG_STITCHTYPE_UNKNOWN = 0,
SVG_STITCHTYPE_STITCH = 1,
SVG_STITCHTYPE_NOSTITCH = 2
};
template<>
struct SVGPropertyTraits<SVGStitchOptions> {
static unsigned highestEnumValue() { return SVG_STITCHTYPE_NOSTITCH; }
static String toString(SVGStitchOptions type)
{
switch (type) {
case SVG_STITCHTYPE_UNKNOWN:
return emptyString();
case SVG_STITCHTYPE_STITCH:
return "stitch"_s;
case SVG_STITCHTYPE_NOSTITCH:
return "noStitch"_s;
}
ASSERT_NOT_REACHED();
return emptyString();
}
static SVGStitchOptions fromString(const String& value)
{
if (value == "stitch")
return SVG_STITCHTYPE_STITCH;
if (value == "noStitch")
return SVG_STITCHTYPE_NOSTITCH;
return SVG_STITCHTYPE_UNKNOWN;
}
};
template<>
struct SVGPropertyTraits<TurbulenceType> {
static unsigned highestEnumValue() { return static_cast<unsigned>(TurbulenceType::Turbulence); }
static String toString(TurbulenceType type)
{
switch (type) {
case TurbulenceType::Unknown:
return emptyString();
case TurbulenceType::FractalNoise:
return "fractalNoise"_s;
case TurbulenceType::Turbulence:
return "turbulence"_s;
}
ASSERT_NOT_REACHED();
return emptyString();
}
static TurbulenceType fromString(const String& value)
{
if (value == "fractalNoise")
return TurbulenceType::FractalNoise;
if (value == "turbulence")
return TurbulenceType::Turbulence;
return TurbulenceType::Unknown;
}
};
class SVGFETurbulenceElement final : public SVGFilterPrimitiveStandardAttributes {
WTF_MAKE_ISO_ALLOCATED(SVGFETurbulenceElement);
public:
static Ref<SVGFETurbulenceElement> create(const QualifiedName&, Document&);
float baseFrequencyX() const { return m_baseFrequencyX->currentValue(); }
float baseFrequencyY() const { return m_baseFrequencyY->currentValue(); }
int numOctaves() const { return m_numOctaves->currentValue(); }
float seed() const { return m_seed->currentValue(); }
SVGStitchOptions stitchTiles() const { return m_stitchTiles->currentValue<SVGStitchOptions>(); }
TurbulenceType type() const { return m_type->currentValue<TurbulenceType>(); }
SVGAnimatedNumber& baseFrequencyXAnimated() { return m_baseFrequencyX; }
SVGAnimatedNumber& baseFrequencyYAnimated() { return m_baseFrequencyY; }
SVGAnimatedInteger& numOctavesAnimated() { return m_numOctaves; }
SVGAnimatedNumber& seedAnimated() { return m_seed; }
SVGAnimatedEnumeration& stitchTilesAnimated() { return m_stitchTiles; }
SVGAnimatedEnumeration& typeAnimated() { return m_type; }
private:
SVGFETurbulenceElement(const QualifiedName&, Document&);
using PropertyRegistry = SVGPropertyOwnerRegistry<SVGFETurbulenceElement, SVGFilterPrimitiveStandardAttributes>;
const SVGPropertyRegistry& propertyRegistry() const final { return m_propertyRegistry; }
void parseAttribute(const QualifiedName&, const AtomString&) override;
void svgAttributeChanged(const QualifiedName&) override;
bool setFilterEffectAttribute(FilterEffect*, const QualifiedName& attrName) override;
RefPtr<FilterEffect> build(SVGFilterBuilder*, Filter&) const override;
PropertyRegistry m_propertyRegistry { *this };
Ref<SVGAnimatedNumber> m_baseFrequencyX { SVGAnimatedNumber::create(this) };
Ref<SVGAnimatedNumber> m_baseFrequencyY { SVGAnimatedNumber::create(this) };
Ref<SVGAnimatedInteger> m_numOctaves { SVGAnimatedInteger::create(this, 1) };
Ref<SVGAnimatedNumber> m_seed { SVGAnimatedNumber::create(this) };
Ref<SVGAnimatedEnumeration> m_stitchTiles { SVGAnimatedEnumeration::create(this, SVG_STITCHTYPE_NOSTITCH) };
Ref<SVGAnimatedEnumeration> m_type { SVGAnimatedEnumeration::create(this, TurbulenceType::Turbulence) };
};
}