SVGFEGaussianBlurElement.h [plain text]
#pragma once
#include "FEGaussianBlur.h"
#include "SVGFEConvolveMatrixElement.h"
#include "SVGFilterPrimitiveStandardAttributes.h"
namespace WebCore {
class SVGFEGaussianBlurElement final : public SVGFilterPrimitiveStandardAttributes {
WTF_MAKE_ISO_ALLOCATED(SVGFEGaussianBlurElement);
public:
static Ref<SVGFEGaussianBlurElement> create(const QualifiedName&, Document&);
void setStdDeviation(float stdDeviationX, float stdDeviationY);
String in1() const { return m_in1->currentValue(); }
float stdDeviationX() const { return m_stdDeviationX->currentValue(); }
float stdDeviationY() const { return m_stdDeviationY->currentValue(); }
EdgeModeType edgeMode() const { return m_edgeMode->currentValue<EdgeModeType>(); }
SVGAnimatedString& in1Animated() { return m_in1; }
SVGAnimatedNumber& stdDeviationXAnimated() { return m_stdDeviationX; }
SVGAnimatedNumber& stdDeviationYAnimated() { return m_stdDeviationY; }
SVGAnimatedEnumeration& edgeModeAnimated() { return m_edgeMode; }
private:
SVGFEGaussianBlurElement(const QualifiedName&, Document&);
using PropertyRegistry = SVGPropertyOwnerRegistry<SVGFEGaussianBlurElement, SVGFilterPrimitiveStandardAttributes>;
const SVGPropertyRegistry& propertyRegistry() const final { return m_propertyRegistry; }
void parseAttribute(const QualifiedName&, const AtomString&) override;
void svgAttributeChanged(const QualifiedName&) override;
RefPtr<FilterEffect> build(SVGFilterBuilder*, Filter&) const override;
PropertyRegistry m_propertyRegistry { *this };
Ref<SVGAnimatedString> m_in1 { SVGAnimatedString::create(this) };
Ref<SVGAnimatedNumber> m_stdDeviationX { SVGAnimatedNumber::create(this) };
Ref<SVGAnimatedNumber> m_stdDeviationY { SVGAnimatedNumber::create(this) };
Ref<SVGAnimatedEnumeration> m_edgeMode { SVGAnimatedEnumeration::create(this, EDGEMODE_NONE) };
};
}