SVGFEColorMatrixElement.h [plain text]
#pragma once
#include "FEColorMatrix.h"
#include "SVGFilterPrimitiveStandardAttributes.h"
namespace WebCore {
template<>
struct SVGPropertyTraits<ColorMatrixType> {
static unsigned highestEnumValue() { return FECOLORMATRIX_TYPE_LUMINANCETOALPHA; }
static String toString(ColorMatrixType type)
{
switch (type) {
case FECOLORMATRIX_TYPE_UNKNOWN:
return emptyString();
case FECOLORMATRIX_TYPE_MATRIX:
return "matrix"_s;
case FECOLORMATRIX_TYPE_SATURATE:
return "saturate"_s;
case FECOLORMATRIX_TYPE_HUEROTATE:
return "hueRotate"_s;
case FECOLORMATRIX_TYPE_LUMINANCETOALPHA:
return "luminanceToAlpha"_s;
}
ASSERT_NOT_REACHED();
return emptyString();
}
static ColorMatrixType fromString(const String& value)
{
if (value == "matrix")
return FECOLORMATRIX_TYPE_MATRIX;
if (value == "saturate")
return FECOLORMATRIX_TYPE_SATURATE;
if (value == "hueRotate")
return FECOLORMATRIX_TYPE_HUEROTATE;
if (value == "luminanceToAlpha")
return FECOLORMATRIX_TYPE_LUMINANCETOALPHA;
return FECOLORMATRIX_TYPE_UNKNOWN;
}
};
class SVGFEColorMatrixElement final : public SVGFilterPrimitiveStandardAttributes {
WTF_MAKE_ISO_ALLOCATED(SVGFEColorMatrixElement);
public:
static Ref<SVGFEColorMatrixElement> create(const QualifiedName&, Document&);
String in1() const { return m_in1->currentValue(); }
ColorMatrixType type() const { return m_type->currentValue<ColorMatrixType>(); }
const SVGNumberList& values() const { return m_values->currentValue(); }
SVGAnimatedString& in1Animated() { return m_in1; }
SVGAnimatedEnumeration& typeAnimated() { return m_type; }
SVGAnimatedNumberList& valuesAnimated() { return m_values; }
private:
SVGFEColorMatrixElement(const QualifiedName&, Document&);
using PropertyRegistry = SVGPropertyOwnerRegistry<SVGFEColorMatrixElement, SVGFilterPrimitiveStandardAttributes>;
const SVGPropertyRegistry& propertyRegistry() const final { return m_propertyRegistry; }
void parseAttribute(const QualifiedName&, const AtomString&) override;
void svgAttributeChanged(const QualifiedName&) override;
bool setFilterEffectAttribute(FilterEffect*, const QualifiedName&) override;
RefPtr<FilterEffect> build(SVGFilterBuilder*, Filter&) const override;
PropertyRegistry m_propertyRegistry { *this };
Ref<SVGAnimatedString> m_in1 { SVGAnimatedString::create(this) };
Ref<SVGAnimatedEnumeration> m_type { SVGAnimatedEnumeration::create(this, FECOLORMATRIX_TYPE_MATRIX) };
Ref<SVGAnimatedNumberList> m_values { SVGAnimatedNumberList::create(this) };
};
}