SVGClipPathElement.h [plain text]
#pragma once
#include "SVGGraphicsElement.h"
#include "SVGUnitTypes.h"
namespace WebCore {
class RenderObject;
class SVGClipPathElement final : public SVGGraphicsElement {
WTF_MAKE_ISO_ALLOCATED(SVGClipPathElement);
public:
static Ref<SVGClipPathElement> create(const QualifiedName&, Document&);
SVGUnitTypes::SVGUnitType clipPathUnits() const { return m_clipPathUnits->currentValue<SVGUnitTypes::SVGUnitType>(); }
SVGAnimatedEnumeration& clipPathUnitsAnimated() { return m_clipPathUnits; }
private:
SVGClipPathElement(const QualifiedName&, Document&);
using PropertyRegistry = SVGPropertyOwnerRegistry<SVGClipPathElement, SVGGraphicsElement>;
const SVGPropertyRegistry& propertyRegistry() const final { return m_propertyRegistry; }
void parseAttribute(const QualifiedName&, const AtomString&) final;
void svgAttributeChanged(const QualifiedName&) final;
void childrenChanged(const ChildChange&) final;
bool isValid() const final { return SVGTests::isValid(); }
bool supportsFocus() const final { return false; }
bool needsPendingResourceHandling() const final { return false; }
RenderPtr<RenderElement> createElementRenderer(RenderStyle&&, const RenderTreePosition&) final;
PropertyRegistry m_propertyRegistry { *this };
Ref<SVGAnimatedEnumeration> m_clipPathUnits { SVGAnimatedEnumeration::create(this, SVGUnitTypes::SVG_UNIT_TYPE_USERSPACEONUSE) };
};
}