RenderSVGResourceSolidColor.cpp [plain text]
#include "config.h"
#include "RenderSVGResourceSolidColor.h"
#include "Frame.h"
#include "FrameView.h"
#include "GraphicsContext.h"
#include "RenderStyle.h"
#include "RenderView.h"
namespace WebCore {
RenderSVGResourceSolidColor::RenderSVGResourceSolidColor() = default;
RenderSVGResourceSolidColor::~RenderSVGResourceSolidColor() = default;
bool RenderSVGResourceSolidColor::applyResource(RenderElement& renderer, const RenderStyle& style, GraphicsContext*& context, OptionSet<RenderSVGResourceMode> resourceMode)
{
ASSERT(context);
ASSERT(!resourceMode.isEmpty());
const SVGRenderStyle& svgStyle = style.svgStyle();
bool isRenderingMask = renderer.view().frameView().paintBehavior().contains(PaintBehavior::RenderingSVGMask);
if (resourceMode.contains(RenderSVGResourceMode::ApplyToFill)) {
if (!isRenderingMask)
context->setAlpha(svgStyle.fillOpacity());
else
context->setAlpha(1);
context->setFillColor(style.colorByApplyingColorFilter(m_color));
if (!isRenderingMask)
context->setFillRule(svgStyle.fillRule());
if (resourceMode.contains(RenderSVGResourceMode::ApplyToText))
context->setTextDrawingMode(TextModeFill);
} else if (resourceMode.contains(RenderSVGResourceMode::ApplyToStroke)) {
ASSERT(!isRenderingMask);
context->setAlpha(svgStyle.strokeOpacity());
context->setStrokeColor(style.colorByApplyingColorFilter(m_color));
SVGRenderSupport::applyStrokeStyleToContext(context, style, renderer);
if (resourceMode.contains(RenderSVGResourceMode::ApplyToText))
context->setTextDrawingMode(TextModeStroke);
}
return true;
}
void RenderSVGResourceSolidColor::postApplyResource(RenderElement&, GraphicsContext*& context, OptionSet<RenderSVGResourceMode> resourceMode, const Path* path, const RenderSVGShape* shape)
{
ASSERT(context);
ASSERT(!resourceMode.isEmpty());
if (resourceMode.contains(RenderSVGResourceMode::ApplyToFill)) {
if (path)
context->fillPath(*path);
else if (shape)
shape->fillShape(*context);
}
if (resourceMode.contains(RenderSVGResourceMode::ApplyToStroke)) {
if (path)
context->strokePath(*path);
else if (shape)
shape->strokeShape(*context);
}
}
}