RenderSVGResourceRadialGradient.h [plain text]
#pragma once
#include "RadialGradientAttributes.h"
#include "RenderSVGResourceGradient.h"
#include "SVGRadialGradientElement.h"
namespace WebCore {
class SVGRadialGradientElement;
class RenderSVGResourceRadialGradient final : public RenderSVGResourceGradient {
WTF_MAKE_ISO_ALLOCATED(RenderSVGResourceRadialGradient);
public:
RenderSVGResourceRadialGradient(SVGRadialGradientElement&, RenderStyle&&);
virtual ~RenderSVGResourceRadialGradient();
SVGRadialGradientElement& radialGradientElement() const { return downcast<SVGRadialGradientElement>(RenderSVGResourceGradient::gradientElement()); }
RenderSVGResourceType resourceType() const override { return RadialGradientResourceType; }
SVGUnitTypes::SVGUnitType gradientUnits() const override { return m_attributes.gradientUnits(); }
void calculateGradientTransform(AffineTransform& transform) override { transform = m_attributes.gradientTransform(); }
void buildGradient(GradientData*, const RenderStyle&) const override;
FloatPoint centerPoint(const RadialGradientAttributes&) const;
FloatPoint focalPoint(const RadialGradientAttributes&) const;
float radius(const RadialGradientAttributes&) const;
float focalRadius(const RadialGradientAttributes&) const;
private:
void gradientElement() const = delete;
const char* renderName() const override { return "RenderSVGResourceRadialGradient"; }
bool collectGradientAttributes() override;
RadialGradientAttributes m_attributes;
};
}
SPECIALIZE_TYPE_TRAITS_RENDER_SVG_RESOURCE(RenderSVGResourceRadialGradient, RadialGradientResourceType)