RenderSVGResourceLinearGradient.h [plain text]
#pragma once
#include "LinearGradientAttributes.h"
#include "RenderSVGResourceGradient.h"
#include "SVGLinearGradientElement.h"
namespace WebCore {
class RenderSVGResourceLinearGradient final : public RenderSVGResourceGradient {
WTF_MAKE_ISO_ALLOCATED(RenderSVGResourceLinearGradient);
public:
RenderSVGResourceLinearGradient(SVGLinearGradientElement&, RenderStyle&&);
virtual ~RenderSVGResourceLinearGradient();
SVGLinearGradientElement& linearGradientElement() const { return downcast<SVGLinearGradientElement>(RenderSVGResourceGradient::gradientElement()); }
RenderSVGResourceType resourceType() const override { return LinearGradientResourceType; }
SVGUnitTypes::SVGUnitType gradientUnits() const override { return m_attributes.gradientUnits(); }
void calculateGradientTransform(AffineTransform& transform) override { transform = m_attributes.gradientTransform(); }
bool collectGradientAttributes() override;
void buildGradient(GradientData*, const RenderStyle&) const override;
FloatPoint startPoint(const LinearGradientAttributes&) const;
FloatPoint endPoint(const LinearGradientAttributes&) const;
private:
void gradientElement() const = delete;
const char* renderName() const override { return "RenderSVGResourceLinearGradient"; }
LinearGradientAttributes m_attributes;
};
}
SPECIALIZE_TYPE_TRAITS_RENDER_SVG_RESOURCE(RenderSVGResourceLinearGradient, LinearGradientResourceType)