RenderMathMLFraction.h [plain text]
#pragma once
#if ENABLE(MATHML)
#include "MathMLFractionElement.h"
#include "RenderMathMLBlock.h"
namespace WebCore {
class MathMLFractionElement;
class RenderMathMLFraction final : public RenderMathMLBlock {
WTF_MAKE_ISO_ALLOCATED(RenderMathMLFraction);
public:
RenderMathMLFraction(MathMLFractionElement&, RenderStyle&&);
LayoutUnit defaultLineThickness() const;
LayoutUnit lineThickness() const;
float relativeLineThickness() const;
private:
bool isRenderMathMLFraction() const final { return true; }
const char* renderName() const final { return "RenderMathMLFraction"; }
void computePreferredLogicalWidths() final;
void layoutBlock(bool relayoutChildren, LayoutUnit pageLogicalHeight = 0_lu) final;
Optional<int> firstLineBaseline() const final;
void paint(PaintInfo&, const LayoutPoint&) final;
RenderMathMLOperator* unembellishedOperator() const final;
MathMLFractionElement& element() const { return static_cast<MathMLFractionElement&>(nodeForNonAnonymous()); }
bool isValid() const;
RenderBox& numerator() const;
RenderBox& denominator() const;
LayoutUnit horizontalOffset(RenderBox&, MathMLFractionElement::FractionAlignment) const;
struct FractionParameters {
LayoutUnit numeratorShiftUp;
LayoutUnit denominatorShiftDown;
};
FractionParameters fractionParameters() const;
FractionParameters stackParameters() const;
LayoutUnit fractionAscent() const;
};
}
SPECIALIZE_TYPE_TRAITS_RENDER_OBJECT(RenderMathMLFraction, isRenderMathMLFraction())
#endif // ENABLE(MATHML)