/* * Copyright (C) 2000 Lars Knoll (knoll@kde.org) * (C) 2000 Antti Koivisto (koivisto@kde.org) * (C) 2000 Dirk Mueller (mueller@kde.org) * (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com) * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. * Copyright (C) 2009 Google Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #pragma once namespace WebCore { /* * The painting of a layer occurs in three distinct phases. Each phase involves * a recursive descent into the layer's render objects. The first phase is the background phase. * The backgrounds and borders of all blocks are painted. Inlines are not painted at all. * Floats must paint above block backgrounds but entirely below inline content that can overlap them. * In the foreground phase, all inlines are fully painted. Inline replaced elements will get all * three phases invoked on them during this phase. */ enum class PaintPhase : uint8_t { BlockBackground, ChildBlockBackground, ChildBlockBackgrounds, Float, Foreground, Outline, ChildOutlines, SelfOutline, Selection, CollapsedTableBorders, TextClip, Mask, ClippingMask, EventRegion, }; enum class PaintBehavior : uint16_t { Normal = 0, SelectionOnly = 1 << 0, SkipSelectionHighlight = 1 << 1, ForceBlackText = 1 << 2, ForceWhiteText = 1 << 3, RenderingSVGMask = 1 << 4, SkipRootBackground = 1 << 5, RootBackgroundOnly = 1 << 6, SelectionAndBackgroundsOnly = 1 << 7, ExcludeSelection = 1 << 8, FlattenCompositingLayers = 1 << 9, // Paint doesn't stop at compositing layer boundaries. Snapshotting = 1 << 10, TileFirstPaint = 1 << 11, AnnotateLinks = 1 << 12, // Collect all renderers with links to annotate their URLs (e.g. PDFs) }; } // namespace WebCore