Matrix3DTransformOperation.h [plain text]
#pragma once
#include "TransformOperation.h"
#include <wtf/Ref.h>
namespace WebCore {
class Matrix3DTransformOperation final : public TransformOperation {
public:
static Ref<Matrix3DTransformOperation> create(const TransformationMatrix& matrix)
{
return adoptRef(*new Matrix3DTransformOperation(matrix));
}
Ref<TransformOperation> clone() const override
{
return adoptRef(*new Matrix3DTransformOperation(m_matrix));
}
TransformationMatrix matrix() const {return m_matrix; }
private:
bool isIdentity() const override { return m_matrix.isIdentity(); }
bool isAffectedByTransformOrigin() const final { return !isIdentity(); }
bool isRepresentableIn2D() const final;
bool operator==(const TransformOperation&) const override;
bool apply(TransformationMatrix& transform, const FloatSize&) const override
{
transform.multiply(m_matrix);
return false;
}
Ref<TransformOperation> blend(const TransformOperation* from, double progress, bool blendToIdentity = false) override;
void dump(WTF::TextStream&) const final;
Matrix3DTransformOperation(const TransformationMatrix& mat)
: TransformOperation(MATRIX_3D)
, m_matrix(mat)
{
}
TransformationMatrix m_matrix;
};
}
SPECIALIZE_TYPE_TRAITS_TRANSFORMOPERATION(WebCore::Matrix3DTransformOperation, type() == WebCore::TransformOperation::MATRIX_3D)