/* Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies) This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "config.h" #include "TextureMapper.h" #include "BitmapTexturePool.h" #include "FilterOperations.h" #include "GraphicsLayer.h" #include "Timer.h" namespace WebCore { TextureMapper::TextureMapper() = default; TextureMapper::~TextureMapper() = default; RefPtr<BitmapTexture> TextureMapper::acquireTextureFromPool(const IntSize& size, const BitmapTexture::Flags flags) { RefPtr<BitmapTexture> selectedTexture = m_texturePool->acquireTexture(size, flags); selectedTexture->reset(size, flags); return selectedTexture; } std::unique_ptr<TextureMapper> TextureMapper::create() { return platformCreateAccelerated(); } } // namespace