CustomPaintImage.h [plain text]
#pragma once
#if ENABLE(CSS_PAINTING_API)
#include "GeneratedImage.h"
#include "PaintWorkletGlobalScope.h"
#include <wtf/WeakPtr.h>
namespace WebCore {
class ImageBuffer;
class RenderElement;
class CustomPaintImage final : public GeneratedImage {
public:
static Ref<CustomPaintImage> create(PaintWorkletGlobalScope::PaintDefinition& definition, const FloatSize& size, RenderElement& element, const Vector<String>& arguments)
{
return adoptRef(*new CustomPaintImage(definition, size, element, arguments));
}
virtual ~CustomPaintImage();
bool isCustomPaintImage() const override { return true; }
private:
CustomPaintImage(PaintWorkletGlobalScope::PaintDefinition&, const FloatSize&, RenderElement&, const Vector<String>& arguments);
ImageDrawResult doCustomPaint(GraphicsContext&, const FloatSize&);
ImageDrawResult draw(GraphicsContext&, const FloatRect& dstRect, const FloatRect& srcRect, const ImagePaintingOptions& = { }) final;
void drawPattern(GraphicsContext&, const FloatRect& destRect, const FloatRect& srcRect, const AffineTransform& patternTransform, const FloatPoint& phase, const FloatSize& spacing, const ImagePaintingOptions& = { }) final;
WeakPtr<PaintWorkletGlobalScope::PaintDefinition> m_paintDefinition;
Vector<String> m_inputProperties;
WeakPtr<RenderElement> m_element;
Vector<String> m_arguments;
};
}
SPECIALIZE_TYPE_TRAITS_IMAGE(CustomPaintImage)
#endif