/* * Copyright (C) 2017 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once namespace WebCore { // Keep this in sync with WI.Recording.Swizzle. enum class RecordingSwizzleTypes : int { None = 0, Number = 1, Boolean = 2, String = 3, Array = 4, TypedArray = 5, Image = 6, ImageData = 7, DOMMatrix = 8, Path2D = 9, CanvasGradient = 10, CanvasPattern = 11, WebGLBuffer = 12, WebGLFramebuffer = 13, WebGLRenderbuffer = 14, WebGLTexture = 15, WebGLShader = 16, WebGLProgram = 17, WebGLUniformLocation = 18, ImageBitmap = 19, WebGLQuery = 20, WebGLSampler = 21, WebGLSync = 22, WebGLTransformFeedback = 23, WebGLVertexArrayObject = 24, }; } // namespace WebCore