InspectorOverlay.h [plain text]
#pragma once
#include "Color.h"
#include "FloatQuad.h"
#include "FloatRect.h"
#include "Path.h"
#include "Timer.h"
#include <wtf/Deque.h>
#include <wtf/MonotonicTime.h>
#include <wtf/Optional.h>
#include <wtf/RefPtr.h>
#include <wtf/Vector.h>
#include <wtf/text/WTFString.h>
namespace WebCore {
class GraphicsContext;
class InspectorClient;
class Node;
class NodeList;
class Page;
struct HighlightConfig {
WTF_MAKE_FAST_ALLOCATED;
public:
Color content;
Color contentOutline;
Color padding;
Color border;
Color margin;
bool showInfo;
bool usePageCoordinates;
};
enum class HighlightType {
Node, NodeList, Rects, };
struct Highlight {
Highlight() { }
void setDataFromConfig(const HighlightConfig& highlightConfig)
{
contentColor = highlightConfig.content;
contentOutlineColor = highlightConfig.contentOutline;
paddingColor = highlightConfig.padding;
borderColor = highlightConfig.border;
marginColor = highlightConfig.margin;
usePageCoordinates = highlightConfig.usePageCoordinates;
}
Color contentColor;
Color contentOutlineColor;
Color paddingColor;
Color borderColor;
Color marginColor;
HighlightType type {HighlightType::Node};
Vector<FloatQuad> quads;
bool usePageCoordinates {true};
using Bounds = FloatRect;
};
class InspectorOverlay {
WTF_MAKE_FAST_ALLOCATED;
public:
InspectorOverlay(Page&, InspectorClient*);
~InspectorOverlay();
enum class CoordinateSystem {
View, Document, };
void update();
void paint(GraphicsContext&);
void getHighlight(Highlight&, CoordinateSystem) const;
void hideHighlight();
void highlightNodeList(RefPtr<NodeList>&&, const HighlightConfig&);
void highlightNode(Node*, const HighlightConfig&);
void highlightQuad(std::unique_ptr<FloatQuad>, const HighlightConfig&);
void setShowPaintRects(bool);
void showPaintRect(const FloatRect&);
void setShowRulers(bool);
void setShowRulersDuringElementSelection(bool enabled) { m_showRulersDuringElementSelection = enabled; }
Node* highlightedNode() const;
void didSetSearchingForNode(bool enabled);
void setIndicating(bool indicating);
private:
using TimeRectPair = std::pair<MonotonicTime, FloatRect>;
bool shouldShowOverlay() const;
struct RulerExclusion {
Highlight::Bounds bounds;
Path titlePath;
};
RulerExclusion drawNodeHighlight(GraphicsContext&, Node&);
RulerExclusion drawQuadHighlight(GraphicsContext&, const FloatQuad&);
void drawPaintRects(GraphicsContext&, const Deque<TimeRectPair>&);
void drawBounds(GraphicsContext&, const Highlight::Bounds&);
void drawRulers(GraphicsContext&, const RulerExclusion&);
Path drawElementTitle(GraphicsContext&, Node&, const Highlight::Bounds&);
void updatePaintRectsTimerFired();
Page& m_page;
InspectorClient* m_client;
RefPtr<Node> m_highlightNode;
RefPtr<NodeList> m_highlightNodeList;
HighlightConfig m_nodeHighlightConfig;
std::unique_ptr<FloatQuad> m_highlightQuad;
HighlightConfig m_quadHighlightConfig;
Deque<TimeRectPair> m_paintRects;
Timer m_paintRectUpdateTimer;
bool m_indicating { false };
bool m_showPaintRects { false };
bool m_showRulers { false };
bool m_showRulersDuringElementSelection { false };
};
}