WebGLVertexArrayObjectOES.h   [plain text]


/*
 * Copyright (C) 2011 Google Inc. All rights reserved.
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 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
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 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
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 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE INC. OR
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#pragma once

#if ENABLE(WEBGL)

#include "WebGLVertexArrayObjectBase.h"

namespace WebCore {

class WebGLVertexArrayObjectOES final : public WebGLVertexArrayObjectBase {
public:
    static Ref<WebGLVertexArrayObjectOES> create(WebGLRenderingContextBase&, Type);
    virtual ~WebGLVertexArrayObjectOES();
private:
    WebGLVertexArrayObjectOES(WebGLRenderingContextBase&, Type);
    void deleteObjectImpl(GraphicsContext3D*, Platform3DObject) final;
};

} // namespace WebCore

#endif