WebGLSync.cpp   [plain text]


/*
 * Copyright (C) 2015 Apple Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE INC. OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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 */

#include "config.h"

#if ENABLE(WEBGL)
#include "WebGLSync.h"

#include "WebGLContextGroup.h"
#include "WebGLRenderingContextBase.h"

namespace WebCore {

Ref<WebGLSync> WebGLSync::create(WebGLRenderingContextBase& ctx)
{
    return adoptRef(*new WebGLSync(ctx));
}

WebGLSync::~WebGLSync()
{
    deleteObject(0);
}

WebGLSync::WebGLSync(WebGLRenderingContextBase& ctx)
    : WebGLSharedObject(ctx)
{
    // FIXME: Call fenceSync from GraphicsContext3D.
}

void WebGLSync::deleteObjectImpl(GraphicsContext3D* context3d, Platform3DObject object)
{
    UNUSED_PARAM(context3d);
    UNUSED_PARAM(object);
    // FIXME: Call deleteSync from GraphicsContext3D.
}

}

#endif // ENABLE(WEBGL)