WebGLRenderingContext.idl   [plain text]


/*
 * Copyright (C) 2015 Apple Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE INC. OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 
 */

typedef unsigned long GLenum;
typedef long GLint;
typedef long GLsizei;

#ifdef ENABLE_VIDEO
typedef (ImageBitmap or ImageData or HTMLImageElement or HTMLCanvasElement or HTMLVideoElement) TexImageSource;
#else
typedef (ImageBitmap or ImageData or HTMLImageElement or HTMLCanvasElement) TexImageSource;
#endif

[
    ActiveDOMObject,
    Conditional=WEBGL,
    JSCustomMarkFunction,
    JSGenerateToJSObject,
    DoNotCheckConstants,
    ExportMacro=WEBCORE_EXPORT,
    CallTracingCallback=recordCanvasAction,
] interface WebGLRenderingContext {
    // These methods are placed outside of WebGLRenderingContextBase to avoid
    // conficts with overloads in WebGL2RenderingContext.

    void texImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, ArrayBufferView? pixels);
    [MayThrowException] void texImage2D(GLenum target, GLint level, GLenum internalformat, GLenum format, GLenum type, TexImageSource? source);

    void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, ArrayBufferView? pixels);
    [MayThrowException] void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLenum format, GLenum type, TexImageSource? source);

    void compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, ArrayBufferView data);
};

WebGLRenderingContext implements WebGLRenderingContextBase;