/* * Copyright (C) 2015 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ typedef unsigned long GLenum; typedef long GLint; typedef long GLsizei; #ifdef ENABLE_VIDEO typedef (ImageBitmap or ImageData or HTMLImageElement or HTMLCanvasElement or HTMLVideoElement) TexImageSource; #else typedef (ImageBitmap or ImageData or HTMLImageElement or HTMLCanvasElement) TexImageSource; #endif [ ActiveDOMObject, Conditional=WEBGL, JSCustomMarkFunction, JSGenerateToJSObject, DoNotCheckConstants, ExportMacro=WEBCORE_EXPORT, CallTracingCallback=recordCanvasAction, ] interface WebGLRenderingContext { // These methods are placed outside of WebGLRenderingContextBase to avoid // conficts with overloads in WebGL2RenderingContext. void texImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, ArrayBufferView? pixels); [MayThrowException] void texImage2D(GLenum target, GLint level, GLenum internalformat, GLenum format, GLenum type, TexImageSource? source); void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, ArrayBufferView? pixels); [MayThrowException] void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLenum format, GLenum type, TexImageSource? source); void compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, ArrayBufferView data); }; WebGLRenderingContext implements WebGLRenderingContextBase;