/* * Copyright (C) 2018 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #include "Color.h" #include "FloatSize.h" #include <wtf/RetainPtr.h> #if PLATFORM(COCOA) OBJC_CLASS NSShadow; #endif namespace WebCore { struct FontShadow { template<class Encoder> void encode(Encoder&) const; template<class Decoder> static bool decode(Decoder&, FontShadow&); #if PLATFORM(COCOA) RetainPtr<NSShadow> createShadow() const; #endif Color color; FloatSize offset; double blurRadius { 0 }; }; template<class Encoder> void FontShadow::encode(Encoder& encoder) const { encoder << color << offset << blurRadius; } template<class Decoder> bool FontShadow::decode(Decoder& decoder, FontShadow& shadow) { if (!decoder.decode(shadow.color)) return false; if (!decoder.decode(shadow.offset)) return false; if (!decoder.decode(shadow.blurRadius)) return false; return true; } } // namespace WebCore