#pragma once
#include "DocumentIdentifier.h"
#include "ElementIdentifier.h"
#include "FloatRect.h"
#include "PageIdentifier.h"
namespace WebCore {
struct ElementContext {
FloatRect boundingRect;
PageIdentifier webPageIdentifier;
DocumentIdentifier documentIdentifier;
ElementIdentifier elementIdentifier;
~ElementContext() = default;
bool isSameElement(const ElementContext& other) const
{
return webPageIdentifier == other.webPageIdentifier && documentIdentifier == other.documentIdentifier && elementIdentifier == other.elementIdentifier;
}
template<class Encoder> void encode(Encoder&) const;
template<class Decoder> static Optional<ElementContext> decode(Decoder&);
};
inline bool operator==(const ElementContext& a, const ElementContext& b)
{
return a.boundingRect == b.boundingRect && a.isSameElement(b);
}
template<class Encoder>
void ElementContext::encode(Encoder& encoder) const
{
encoder << boundingRect;
encoder << webPageIdentifier;
encoder << documentIdentifier;
encoder << elementIdentifier;
}
template<class Decoder>
Optional<ElementContext> ElementContext::decode(Decoder& decoder)
{
ElementContext context;
if (!decoder.decode(context.boundingRect))
return WTF::nullopt;
auto pageIdentifier = PageIdentifier::decode(decoder);
if (!pageIdentifier)
return WTF::nullopt;
context.webPageIdentifier = *pageIdentifier;
auto documentIdentifier = DocumentIdentifier::decode(decoder);
if (!documentIdentifier)
return WTF::nullopt;
context.documentIdentifier = *documentIdentifier;
auto elementIdentifier = ElementIdentifier::decode(decoder);
if (!elementIdentifier)
return WTF::nullopt;
context.elementIdentifier = *elementIdentifier;
return context;
}
}