/* * Copyright (C) 2017 Igalia S.L. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "VRStageParameters.h" #include <JavaScriptCore/GenericTypedArrayViewInlines.h> #include <JavaScriptCore/HeapInlines.h> #include <JavaScriptCore/JSGenericTypedArrayViewInlines.h> namespace WebCore { VRStageParameters::VRStageParameters(const TransformationMatrix& sittingToStandingTransform, const FloatSize& playAreaBounds) : m_playAreaBounds(playAreaBounds) , m_sittingToStandingTransform(sittingToStandingTransform) { } Ref<Float32Array> VRStageParameters::sittingToStandingTransform() const { auto columnMajorMatrix = m_sittingToStandingTransform.toColumnMajorFloatArray(); return Float32Array::create(columnMajorMatrix.data(), 16); } float VRStageParameters::sizeX() const { return m_playAreaBounds.width(); } float VRStageParameters::sizeZ() const { return m_playAreaBounds.height(); } } // namespace WebCore