/* * Copyright (C) 2017 Igalia S.L. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "VRPose.h" #include <JavaScriptCore/TypedArrayInlines.h> namespace WebCore { static RefPtr<Float32Array> optionalFloat3ToJSCArray(const Optional<VRPlatformTrackingInfo::Float3>& data) { if (!data) return nullptr; return Float32Array::create(data->data, 3); } RefPtr<Float32Array> VRPose::position() const { if (!m_trackingInfo.position) return nullptr; auto& position = *m_trackingInfo.position; float positionData[3] = { position.x(), position.y(), position.z() }; return Float32Array::create(positionData, 3); } RefPtr<Float32Array> VRPose::linearVelocity() const { return optionalFloat3ToJSCArray(m_trackingInfo.linearVelocity); } RefPtr<Float32Array> VRPose::linearAcceleration() const { return optionalFloat3ToJSCArray(m_trackingInfo.linearAcceleration); } RefPtr<Float32Array> VRPose::orientation() const { if (!m_trackingInfo.orientation) return nullptr; auto& orientation = *m_trackingInfo.orientation; float orientationData[4] = { orientation.x, orientation.y, orientation.z, orientation.w }; return Float32Array::create(orientationData, 4); } RefPtr<Float32Array> VRPose::angularVelocity() const { return optionalFloat3ToJSCArray(m_trackingInfo.angularVelocity); } RefPtr<Float32Array> VRPose::angularAcceleration() const { return optionalFloat3ToJSCArray(m_trackingInfo.angularAcceleration); } } // namespace WebCore