/* * Copyright (C) 2014 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #if ENABLE(GAMEPAD) #include <wtf/MonotonicTime.h> #include <wtf/RefCounted.h> #include <wtf/Vector.h> #include <wtf/text/WTFString.h> namespace WebCore { class GamepadButton; class PlatformGamepad; class Gamepad: public RefCounted<Gamepad> { public: static Ref<Gamepad> create(const PlatformGamepad& platformGamepad) { return adoptRef(*new Gamepad(platformGamepad)); } ~Gamepad(); const String& id() const { return m_id; } unsigned index() const { return m_index; } const String& mapping() const { return m_mapping; } bool connected() const { return m_connected; } double timestamp() const { return m_timestamp.secondsSinceEpoch().seconds(); } const Vector<double>& axes() const; const Vector<Ref<GamepadButton>>& buttons() const; void updateFromPlatformGamepad(const PlatformGamepad&); private: explicit Gamepad(const PlatformGamepad&); String m_id; unsigned m_index; bool m_connected; MonotonicTime m_timestamp; String m_mapping; Vector<double> m_axes; Vector<Ref<GamepadButton>> m_buttons; }; } // namespace WebCore #endif // ENABLE(GAMEPAD)