GraphicsContext3DIOS.h [plain text]
#pragma once
#if USE(OPENGL_ES)
#define glBindFramebufferEXT glBindFramebuffer
#define glBindRenderbufferEXT glBindRenderbuffer
#define glCheckFramebufferStatusEXT glCheckFramebufferStatus
#define glDeleteFramebuffersEXT glDeleteFramebuffers
#define glDeleteRenderbuffersEXT glDeleteRenderbuffers
#define glFramebufferRenderbufferEXT glFramebufferRenderbuffer
#define glFramebufferTexture2DEXT glFramebufferTexture2D
#define glGenerateMipmapEXT glGenerateMipmap
#define glGenFramebuffersEXT glGenFramebuffers
#define glGenRenderbuffersEXT glGenRenderbuffers
#define glGetFramebufferAttachmentParameterivEXT glGetFramebufferAttachmentParameteriv
#define glGetRenderbufferParameterivEXT glGetRenderbufferParameteriv
#define glIsFramebufferEXT glIsFramebuffer
#define glIsRenderbufferEXT glIsRenderbuffer
#define glRenderbufferStorageEXT glRenderbufferStorage
#define glRenderbufferStorageMultisampleEXT glRenderbufferStorageMultisampleAPPLE
#define glDrawArraysInstancedARB glDrawArraysInstancedEXT
#define glDrawElementsInstancedARB glDrawElementsInstancedEXT
#define glVertexAttribDivisorARB glVertexAttribDivisorEXT
#define glBindVertexArray glBindVertexArrayOES
#define glDeleteVertexArrays glDeleteVertexArraysOES
#define glGenVertexArrays glGenVertexArraysOES
#define glIsVertexArray glIsVertexArrayOES
#define GL_COLOR_ATTACHMENT0_EXT GL_COLOR_ATTACHMENT0
#define GL_DEPTH24_STENCIL8_EXT GL_DEPTH24_STENCIL8_OES
#define GL_DEPTH_ATTACHMENT_EXT GL_DEPTH_ATTACHMENT
#define GL_DRAW_FRAMEBUFFER_EXT GL_DRAW_FRAMEBUFFER_APPLE
#define GL_FRAMEBUFFER_COMPLETE_EXT GL_FRAMEBUFFER_COMPLETE
#define GL_FRAMEBUFFER_EXT GL_FRAMEBUFFER
#define GL_MAX_SAMPLES_EXT GL_MAX_SAMPLES_APPLE
#define GL_READ_FRAMEBUFFER_EXT GL_READ_FRAMEBUFFER_APPLE
#define GL_RENDERBUFFER_EXT GL_RENDERBUFFER
#ifndef GL_RGB8
#define GL_RGB8 GL_RGB
#endif
#ifndef GL_RGBA8
#define GL_RGBA8 GL_RGBA
#endif
#define GL_STENCIL_ATTACHMENT_EXT GL_STENCIL_ATTACHMENT
#define GL_UNSIGNED_INT_8_8_8_8_REV GL_UNSIGNED_BYTE
#endif // USE(OPENGL_ES)