/* * Copyright (C) 2017 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ [ NoInterfaceObject, Exposed=(Window,Worker) ] interface CanvasDrawPath { // path API (see also CanvasPath) void beginPath(); void fill(optional CanvasFillRule fillRule = "nonzero"); void fill(Path2D path, optional CanvasFillRule fillRule = "nonzero"); void stroke(); void stroke(Path2D path); void clip(optional CanvasFillRule fillRule = "nonzero"); void clip(Path2D path, optional CanvasFillRule fillRule = "nonzero"); // FIXME: Implement resetClip. // void resetClip(); // FIXME: All the unrestricted float parameters below should be unrestricted doubles. boolean isPointInPath(unrestricted float x, unrestricted float y, optional CanvasFillRule fillRule = "nonzero"); boolean isPointInPath(Path2D path, unrestricted float x, unrestricted float y, optional CanvasFillRule fillRule = "nonzero"); boolean isPointInStroke(unrestricted float x, unrestricted float y); boolean isPointInStroke(Path2D path, unrestricted float x, unrestricted float y); };