SVGAnimatedPath.cpp   [plain text]


/*
 * Copyright (C) Research In Motion Limited 2011, 2012. All rights reserved.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 */

#include "config.h"
#include "SVGAnimatedPath.h"

#include "SVGAnimateElementBase.h"
#include "SVGAnimatedPathSegListPropertyTearOff.h"

namespace WebCore {

SVGAnimatedPathAnimator::SVGAnimatedPathAnimator(SVGAnimationElement* animationElement, SVGElement* contextElement)
    : SVGAnimatedTypeAnimator(AnimatedPath, animationElement, contextElement)
{
}

std::unique_ptr<SVGAnimatedType> SVGAnimatedPathAnimator::constructFromString(const String& string)
{
    return SVGAnimatedType::create(SVGPropertyTraits<SVGPathByteStream>::fromString(string));
}

std::unique_ptr<SVGAnimatedType> SVGAnimatedPathAnimator::startAnimValAnimation(const SVGElementAnimatedPropertyList& animatedTypes)
{
    ASSERT(animatedTypes.size() >= 1);

    // Build initial path byte stream.
    auto animatedType = SVGAnimatedType::create<SVGPathByteStream>();
    resetAnimValToBaseVal(animatedTypes, *animatedType);
    return animatedType;
}

void SVGAnimatedPathAnimator::stopAnimValAnimation(const SVGElementAnimatedPropertyList& animatedTypes)
{
    stopAnimValAnimationForType<SVGAnimatedPathSegListPropertyTearOff>(animatedTypes);
}

void SVGAnimatedPathAnimator::resetAnimValToBaseVal(const SVGElementAnimatedPropertyList& animatedTypes, SVGPathByteStream* byteStream)
{
    RefPtr<SVGAnimatedPathSegListPropertyTearOff> property = castAnimatedPropertyToActualType<SVGAnimatedPathSegListPropertyTearOff>(animatedTypes[0].properties[0].get());
    const auto& baseValue = property->currentBaseValue();

    buildSVGPathByteStreamFromSVGPathSegListValues(baseValue, *byteStream, UnalteredParsing);

    Vector<RefPtr<SVGAnimatedPathSegListPropertyTearOff>> result;

    for (auto& type : animatedTypes) {
        auto* segment = castAnimatedPropertyToActualType<SVGAnimatedPathSegListPropertyTearOff>(type.properties[0].get());
        if (segment->isAnimating())
            continue;
        result.append(segment);
    }

    if (!result.isEmpty()) {
        SVGElement::InstanceUpdateBlocker blocker(*property->contextElement());
        for (auto& segment : result)
            segment->animationStarted(byteStream, &baseValue);
    }
}

void SVGAnimatedPathAnimator::resetAnimValToBaseVal(const SVGElementAnimatedPropertyList& animatedTypes, SVGAnimatedType& type)
{
    ASSERT(animatedTypes.size() >= 1);
    ASSERT(type.type() == m_type);
    resetAnimValToBaseVal(animatedTypes, &type.as<SVGPathByteStream>());
}

void SVGAnimatedPathAnimator::animValWillChange(const SVGElementAnimatedPropertyList& animatedTypes)
{
    animValWillChangeForType<SVGAnimatedPathSegListPropertyTearOff>(animatedTypes);
}

void SVGAnimatedPathAnimator::animValDidChange(const SVGElementAnimatedPropertyList& animatedTypes)
{
    animValDidChangeForType<SVGAnimatedPathSegListPropertyTearOff>(animatedTypes);
}

void SVGAnimatedPathAnimator::addAnimatedTypes(SVGAnimatedType* from, SVGAnimatedType* to)
{
    ASSERT(from->type() == AnimatedPath);
    ASSERT(from->type() == to->type());

    const auto& fromPath = from->as<SVGPathByteStream>();
    auto& toPath = to->as<SVGPathByteStream>();
    unsigned fromPathSize = fromPath.size();
    if (!fromPathSize || fromPathSize != toPath.size())
        return;
    addToSVGPathByteStream(toPath, fromPath);
}

void SVGAnimatedPathAnimator::calculateAnimatedValue(float percentage, unsigned repeatCount, SVGAnimatedType* from, SVGAnimatedType* to, SVGAnimatedType* toAtEndOfDuration, SVGAnimatedType* animated)
{
    ASSERT(m_animationElement);
    ASSERT(m_contextElement);

    bool isToAnimation = m_animationElement->animationMode() == ToAnimation;
    auto& animatedPath = animated->as<SVGPathByteStream>();

    SVGPathByteStream underlyingPath;
    if (isToAnimation)
        underlyingPath = animatedPath;

    const auto& fromPath = isToAnimation ? underlyingPath : from->as<SVGPathByteStream>();
    const auto& toPath = to->as<SVGPathByteStream>();
    const auto& toAtEndOfDurationPath = toAtEndOfDuration->as<SVGPathByteStream>();

    // Cache the current animated value before the buildAnimatedSVGPathByteStream() clears animatedPath.
    SVGPathByteStream lastAnimatedPath;
    if (!fromPath.size() || (m_animationElement->isAdditive() && !isToAnimation))
        lastAnimatedPath = animatedPath;

    // Pass false to 'resizeAnimatedListIfNeeded' here, as the path animation is not a regular Vector<SVGXXX> type, but a SVGPathByteStream, that works differently.
    if (!m_animationElement->adjustFromToListValues<SVGPathByteStream>(fromPath, toPath, animatedPath, percentage, false))
        return;

    buildAnimatedSVGPathByteStream(fromPath, toPath, animatedPath, percentage);

    // Handle additive='sum'.
    if (!lastAnimatedPath.isEmpty())
        addToSVGPathByteStream(animatedPath, lastAnimatedPath);

    // Handle accumulate='sum'.
    if (m_animationElement->isAccumulated() && repeatCount)
        addToSVGPathByteStream(animatedPath, toAtEndOfDurationPath, repeatCount);
}

float SVGAnimatedPathAnimator::calculateDistance(const String&, const String&)
{
    // FIXME: Support paced animations.
    return -1;
}

}