/* * Copyright (C) 2018 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "RenderTreeBuilderBlockFlow.h" #include "RenderMultiColumnFlow.h" #include "RenderTreeBuilderBlock.h" #include "RenderTreeBuilderMultiColumn.h" namespace WebCore { RenderTreeBuilder::BlockFlow::BlockFlow(RenderTreeBuilder& builder) : m_builder(builder) { } void RenderTreeBuilder::BlockFlow::attach(RenderBlockFlow& parent, RenderPtr<RenderObject> child, RenderObject* beforeChild) { if (parent.multiColumnFlow() && (!parent.isFieldset() || !child->isLegend())) return m_builder.attach(*parent.multiColumnFlow(), WTFMove(child), beforeChild); auto* beforeChildOrPlaceholder = beforeChild; if (auto* containingFragmentedFlow = parent.enclosingFragmentedFlow()) beforeChildOrPlaceholder = m_builder.multiColumnBuilder().resolveMovedChild(*containingFragmentedFlow, beforeChild); m_builder.blockBuilder().attach(parent, WTFMove(child), beforeChildOrPlaceholder); } void RenderTreeBuilder::BlockFlow::moveAllChildrenIncludingFloats(RenderBlockFlow& from, RenderBlock& to, RenderTreeBuilder::NormalizeAfterInsertion normalizeAfterInsertion) { m_builder.moveAllChildren(from, to, normalizeAfterInsertion); from.addFloatsToNewParent(downcast<RenderBlockFlow>(to)); } }