/** * Copyright (C) 2005 Apple Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #include "config.h" #include "RenderButton.h" #include "Document.h" #include "GraphicsContext.h" #include "HTMLInputElement.h" #include "HTMLNames.h" #include "RenderTextFragment.h" #include "RenderTheme.h" #include "RenderTreeBuilder.h" #include "StyleInheritedData.h" #include #if PLATFORM(IOS_FAMILY) #include "RenderThemeIOS.h" #endif namespace WebCore { using namespace HTMLNames; WTF_MAKE_ISO_ALLOCATED_IMPL(RenderButton); RenderButton::RenderButton(HTMLFormControlElement& element, RenderStyle&& style) : RenderFlexibleBox(element, WTFMove(style)) { } RenderButton::~RenderButton() = default; HTMLFormControlElement& RenderButton::formControlElement() const { return downcast(nodeForNonAnonymous()); } bool RenderButton::canBeSelectionLeaf() const { return formControlElement().hasEditableStyle(); } bool RenderButton::hasLineIfEmpty() const { return is(formControlElement()); } void RenderButton::setInnerRenderer(RenderBlock& innerRenderer) { ASSERT(!m_inner.get()); m_inner = makeWeakPtr(innerRenderer); updateAnonymousChildStyle(m_inner->mutableStyle()); } void RenderButton::updateAnonymousChildStyle(RenderStyle& childStyle) const { childStyle.setFlexGrow(1.0f); // min-width: 0; is needed for correct shrinking. childStyle.setMinWidth(Length(0, Fixed)); // Use margin:auto instead of align-items:center to get safe centering, i.e. // when the content overflows, treat it the same as align-items: flex-start. childStyle.setMarginTop(Length()); childStyle.setMarginBottom(Length()); childStyle.setFlexDirection(style().flexDirection()); childStyle.setJustifyContent(style().justifyContent()); childStyle.setFlexWrap(style().flexWrap()); childStyle.setAlignItems(style().alignItems()); childStyle.setAlignContent(style().alignContent()); } void RenderButton::updateFromElement() { // If we're an input element, we may need to change our button text. if (is(formControlElement())) { HTMLInputElement& input = downcast(formControlElement()); String value = input.valueWithDefault(); setText(value); } } void RenderButton::setText(const String& str) { if (!m_buttonText && str.isEmpty()) return; if (!m_buttonText) { auto newButtonText = createRenderer(document(), str); m_buttonText = makeWeakPtr(*newButtonText); // FIXME: This mutation should go through the normal RenderTreeBuilder path. if (RenderTreeBuilder::current()) RenderTreeBuilder::current()->attach(*this, WTFMove(newButtonText)); else RenderTreeBuilder(*document().renderView()).attach(*this, WTFMove(newButtonText)); return; } if (!str.isEmpty()) { m_buttonText->setText(str.impl()); return; } if (RenderTreeBuilder::current()) RenderTreeBuilder::current()->destroy(*m_buttonText); else RenderTreeBuilder(*document().renderView()).destroy(*m_buttonText); } String RenderButton::text() const { if (m_buttonText) return m_buttonText->text(); return { }; } bool RenderButton::canHaveGeneratedChildren() const { // Input elements can't have generated children, but button elements can. We'll // write the code assuming any other button types that might emerge in the future // can also have children. return !is(formControlElement()); } LayoutRect RenderButton::controlClipRect(const LayoutPoint& additionalOffset) const { // Clip to the padding box to at least give content the extra padding space. return LayoutRect(additionalOffset.x() + borderLeft(), additionalOffset.y() + borderTop(), width() - borderLeft() - borderRight(), height() - borderTop() - borderBottom()); } #if PLATFORM(IOS_FAMILY) void RenderButton::layout() { RenderFlexibleBox::layout(); // FIXME: We should not be adjusting styles during layout. See . RenderThemeIOS::adjustRoundBorderRadius(mutableStyle(), *this); } #endif } // namespace WebCore