/* * Copyright (C) 2004, 2006, 2007, 2010 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #import "config.h" #import "PlatformKeyboardEvent.h" #if PLATFORM(MAC) #import "KeyEventCocoa.h" #import "Logging.h" #import "WindowsKeyboardCodes.h" #import <Carbon/Carbon.h> #import <wtf/MainThread.h> namespace WebCore { using namespace WTF; int windowsKeyCodeForKeyCode(uint16_t keyCode) { static const int windowsKeyCode[] = { /* 0 */ VK_A, /* 1 */ VK_S, /* 2 */ VK_D, /* 3 */ VK_F, /* 4 */ VK_H, /* 5 */ VK_G, /* 6 */ VK_Z, /* 7 */ VK_X, /* 8 */ VK_C, /* 9 */ VK_V, /* 0x0A */ VK_OEM_3, // "Section" - key to the left from 1 (ISO Keyboard Only) /* 0x0B */ VK_B, /* 0x0C */ VK_Q, /* 0x0D */ VK_W, /* 0x0E */ VK_E, /* 0x0F */ VK_R, /* 0x10 */ VK_Y, /* 0x11 */ VK_T, /* 0x12 */ VK_1, /* 0x13 */ VK_2, /* 0x14 */ VK_3, /* 0x15 */ VK_4, /* 0x16 */ VK_6, /* 0x17 */ VK_5, /* 0x18 */ VK_OEM_PLUS, // =+ /* 0x19 */ VK_9, /* 0x1A */ VK_7, /* 0x1B */ VK_OEM_MINUS, // -_ /* 0x1C */ VK_8, /* 0x1D */ VK_0, /* 0x1E */ VK_OEM_6, // ]} /* 0x1F */ VK_O, /* 0x20 */ VK_U, /* 0x21 */ VK_OEM_4, // {[ /* 0x22 */ VK_I, /* 0x23 */ VK_P, /* 0x24 */ VK_RETURN, // Return /* 0x25 */ VK_L, /* 0x26 */ VK_J, /* 0x27 */ VK_OEM_7, // '" /* 0x28 */ VK_K, /* 0x29 */ VK_OEM_1, // ;: /* 0x2A */ VK_OEM_5, // \| /* 0x2B */ VK_OEM_COMMA, // ,< /* 0x2C */ VK_OEM_2, // /? /* 0x2D */ VK_N, /* 0x2E */ VK_M, /* 0x2F */ VK_OEM_PERIOD, // .> /* 0x30 */ VK_TAB, /* 0x31 */ VK_SPACE, /* 0x32 */ VK_OEM_3, // `~ /* 0x33 */ VK_BACK, // Backspace /* 0x34 */ 0, // n/a /* 0x35 */ VK_ESCAPE, /* 0x36 */ VK_APPS, // Right Command /* 0x37 */ VK_LWIN, // Left Command /* 0x38 */ VK_LSHIFT, // Left Shift /* 0x39 */ VK_CAPITAL, // Caps Lock /* 0x3A */ VK_LMENU, // Left Option /* 0x3B */ VK_LCONTROL, // Left Ctrl /* 0x3C */ VK_RSHIFT, // Right Shift /* 0x3D */ VK_RMENU, // Right Option /* 0x3E */ VK_RCONTROL, // Right Ctrl /* 0x3F */ 0, // fn /* 0x40 */ VK_F17, /* 0x41 */ VK_DECIMAL, // Num Pad . /* 0x42 */ 0, // n/a /* 0x43 */ VK_MULTIPLY, // Num Pad * /* 0x44 */ 0, // n/a /* 0x45 */ VK_ADD, // Num Pad + /* 0x46 */ 0, // n/a /* 0x47 */ VK_CLEAR, // Num Pad Clear /* 0x48 */ VK_VOLUME_UP, /* 0x49 */ VK_VOLUME_DOWN, /* 0x4A */ VK_VOLUME_MUTE, /* 0x4B */ VK_DIVIDE, // Num Pad / /* 0x4C */ VK_RETURN, // Num Pad Enter /* 0x4D */ 0, // n/a /* 0x4E */ VK_SUBTRACT, // Num Pad - /* 0x4F */ VK_F18, /* 0x50 */ VK_F19, /* 0x51 */ VK_OEM_PLUS, // Num Pad =. There is no such key on common PC keyboards, mapping to normal "+=". /* 0x52 */ VK_NUMPAD0, /* 0x53 */ VK_NUMPAD1, /* 0x54 */ VK_NUMPAD2, /* 0x55 */ VK_NUMPAD3, /* 0x56 */ VK_NUMPAD4, /* 0x57 */ VK_NUMPAD5, /* 0x58 */ VK_NUMPAD6, /* 0x59 */ VK_NUMPAD7, /* 0x5A */ VK_F20, /* 0x5B */ VK_NUMPAD8, /* 0x5C */ VK_NUMPAD9, /* 0x5D */ 0, // Yen (JIS Keyboard Only) /* 0x5E */ 0, // Underscore (JIS Keyboard Only) /* 0x5F */ 0, // KeypadComma (JIS Keyboard Only) /* 0x60 */ VK_F5, /* 0x61 */ VK_F6, /* 0x62 */ VK_F7, /* 0x63 */ VK_F3, /* 0x64 */ VK_F8, /* 0x65 */ VK_F9, /* 0x66 */ 0, // Eisu (JIS Keyboard Only) /* 0x67 */ VK_F11, /* 0x68 */ 0, // Kana (JIS Keyboard Only) /* 0x69 */ VK_F13, /* 0x6A */ VK_F16, /* 0x6B */ VK_F14, /* 0x6C */ 0, // n/a /* 0x6D */ VK_F10, /* 0x6E */ 0, // n/a (Windows95 key?) /* 0x6F */ VK_F12, /* 0x70 */ 0, // n/a /* 0x71 */ VK_F15, /* 0x72 */ VK_INSERT, // Help /* 0x73 */ VK_HOME, // Home /* 0x74 */ VK_PRIOR, // Page Up /* 0x75 */ VK_DELETE, // Forward Delete /* 0x76 */ VK_F4, /* 0x77 */ VK_END, // End /* 0x78 */ VK_F2, /* 0x79 */ VK_NEXT, // Page Down /* 0x7A */ VK_F1, /* 0x7B */ VK_LEFT, // Left Arrow /* 0x7C */ VK_RIGHT, // Right Arrow /* 0x7D */ VK_DOWN, // Down Arrow /* 0x7E */ VK_UP, // Up Arrow }; if (keyCode < WTF_ARRAY_LENGTH(windowsKeyCode)) return windowsKeyCode[keyCode]; return 0; } int windowsKeyCodeForCharCode(unichar charCode) { switch (charCode) { case 'a': case 'A': return VK_A; case 'b': case 'B': return VK_B; case 'c': case 'C': return VK_C; case 'd': case 'D': return VK_D; case 'e': case 'E': return VK_E; case 'f': case 'F': return VK_F; case 'g': case 'G': return VK_G; case 'h': case 'H': return VK_H; case 'i': case 'I': return VK_I; case 'j': case 'J': return VK_J; case 'k': case 'K': return VK_K; case 'l': case 'L': return VK_L; case 'm': case 'M': return VK_M; case 'n': case 'N': return VK_N; case 'o': case 'O': return VK_O; case 'p': case 'P': return VK_P; case 'q': case 'Q': return VK_Q; case 'r': case 'R': return VK_R; case 's': case 'S': return VK_S; case 't': case 'T': return VK_T; case 'u': case 'U': return VK_U; case 'v': case 'V': return VK_V; case 'w': case 'W': return VK_W; case 'x': case 'X': return VK_X; case 'y': case 'Y': return VK_Y; case 'z': case 'Z': return VK_Z; // AppKit generates Unicode PUA character codes for some function keys; using these when key code is not known. case NSPauseFunctionKey: return VK_PAUSE; case NSSelectFunctionKey: return VK_SELECT; case NSPrintFunctionKey: return VK_PRINT; case NSExecuteFunctionKey: return VK_EXECUTE; case NSPrintScreenFunctionKey: return VK_SNAPSHOT; case NSInsertFunctionKey: return VK_INSERT; case NSF21FunctionKey: return VK_F21; case NSF22FunctionKey: return VK_F22; case NSF23FunctionKey: return VK_F23; case NSF24FunctionKey: return VK_F24; case NSScrollLockFunctionKey: return VK_SCROLL; // This is for U.S. keyboard mapping, and doesn't necessarily make sense for different keyboard layouts. // For example, '"' on Windows Russian layout is VK_2, not VK_OEM_7. case ';': case ':': return VK_OEM_1; case '=': case '+': return VK_OEM_PLUS; case ',': case '<': return VK_OEM_COMMA; case '-': case '_': return VK_OEM_MINUS; case '.': case '>': return VK_OEM_PERIOD; case '/': case '?': return VK_OEM_2; case '`': case '~': return VK_OEM_3; case '[': case '{': return VK_OEM_4; case '\\': case '|': return VK_OEM_5; case ']': case '}': return VK_OEM_6; case '\'': case '"': return VK_OEM_7; } return 0; } void PlatformKeyboardEvent::disambiguateKeyDownEvent(Type type, bool backwardCompatibilityMode) { // Can only change type from KeyDown to RawKeyDown or Char, as we lack information for other conversions. ASSERT(m_type == KeyDown); ASSERT(type == RawKeyDown || type == Char); m_type = type; if (backwardCompatibilityMode) return; if (type == RawKeyDown) { m_text = String(); m_unmodifiedText = String(); } else { m_keyIdentifier = String(); m_windowsVirtualKeyCode = 0; if (m_text.length() == 1 && (m_text[0U] >= 0xF700 && m_text[0U] <= 0xF7FF)) { // According to NSEvents.h, OpenStep reserves the range 0xF700-0xF8FF for function keys. However, some actual private use characters // happen to be in this range, e.g. the Apple logo (Option+Shift+K). // 0xF7FF is an arbitrary cut-off. m_text = String(); m_unmodifiedText = String(); } } } OptionSet<PlatformEvent::Modifier> PlatformKeyboardEvent::currentStateOfModifierKeys() { #if ENABLE(WEBPROCESS_WINDOWSERVER_BLOCKING) // s_currentModifiers is only set in the WebContent process, not in the UI process. if (s_currentModifiers) { ASSERT(isMainThread()); return *s_currentModifiers; } #endif UInt32 currentModifiers = GetCurrentKeyModifiers(); OptionSet<PlatformEvent::Modifier> modifiers; if (currentModifiers & ::shiftKey) modifiers.add(PlatformEvent::Modifier::ShiftKey); if (currentModifiers & ::controlKey) modifiers.add(PlatformEvent::Modifier::CtrlKey); if (currentModifiers & ::optionKey) modifiers.add(PlatformEvent::Modifier::AltKey); if (currentModifiers & ::cmdKey) modifiers.add(PlatformEvent::Modifier::MetaKey); if (currentModifiers & ::alphaLock) modifiers.add(PlatformEvent::Modifier::CapsLockKey); return modifiers; } } // namespace WebCore #endif // PLATFORM(MAC)