ColorDirect2D.cpp   [plain text]


/*
 * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2010 Apple Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE INC. OR
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 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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 */

#include "config.h"
#include "Color.h"

#if PLATFORM(WIN)

#include <d2d1.h>
#include <d2d1_1helper.h>

namespace WebCore {

Color::Color(D2D1_COLOR_F color)
{
    setRGB(makeRGBA(color.r * 255, color.g * 255, color.b * 255, color.a * 255));
}

Color::operator D2D1_COLOR_F() const
{
    float colorAlpha = alpha() / 255.0f;

    return D2D1::ColorF(rgb(), colorAlpha);
}

Color::operator D2D1_VECTOR_4F() const
{
    float r, g, b, a;
    getRGBA(r, g, b, a);
    return D2D1::Vector4F(r, g, b, a);
}

}

#endif // PLATFORM(WIN)