WebAnimationUtilities.h   [plain text]


/*
 * Copyright (C) 2018 Apple Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
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 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE INC. OR
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#pragma once

#include <wtf/Seconds.h>

namespace WebCore {

inline double secondsToWebAnimationsAPITime(const Seconds time)
{
    // Precision of time values
    // https://drafts.csswg.org/web-animations-1/#precision-of-time-values

    // The internal representation of time values is implementation dependent however, it is RECOMMENDED that user
    // agents be able to represent input time values with microsecond precision so that a time value (which nominally
    // represents milliseconds) of 0.001 is distinguishable from 0.0.
    auto roundedTime = std::round(time.microseconds()) / 1000;
    if (roundedTime == -0)
        return 0;
    return roundedTime;
}

const auto timeEpsilon = Seconds::fromMilliseconds(0.001);

} // namespace WebCore