/* * Copyright (C) 2017 Igalia S.L. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #include "TransformationMatrix.h" #include <JavaScriptCore/Float32Array.h> #include <wtf/RefCounted.h> namespace WebCore { class VREyeParameters; class VRPose; struct VRPlatformTrackingInfo; class VRFrameData : public RefCounted<VRFrameData> { public: static Ref<VRFrameData> create() { return adoptRef(*new VRFrameData); } double timestamp() const { return m_timestamp; } Ref<Float32Array> leftProjectionMatrix() const; Ref<Float32Array> leftViewMatrix() const; Ref<Float32Array> rightProjectionMatrix() const; Ref<Float32Array> rightViewMatrix() const; const VRPose& pose() const; void update(const VRPlatformTrackingInfo&, const VREyeParameters& leftEye, const VREyeParameters& rightEye, double depthNear, double depthFar); private: VRFrameData(); double m_timestamp { 0 }; Ref<VRPose> m_pose; TransformationMatrix m_leftProjectionMatrix; TransformationMatrix m_rightProjectionMatrix; TransformationMatrix m_leftViewMatrix; TransformationMatrix m_rightViewMatrix; }; } // namespace WebCore