/* * Copyright (C) 2017 Igalia S.L. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #include "FloatPoint3D.h" #include "VRFieldOfView.h" #include "VRPlatformDisplay.h" #include <JavaScriptCore/Float32Array.h> #include <wtf/RefCounted.h> namespace WebCore { class VREyeParameters : public RefCounted<VREyeParameters> { public: using RenderSize = VRPlatformDisplayInfo::RenderSize; static Ref<VREyeParameters> create(const FloatPoint3D& offset, const VRPlatformDisplayInfo::FieldOfView& fieldOfView, const RenderSize& renderSize) { return adoptRef(*new VREyeParameters(offset, fieldOfView, renderSize)); } Ref<Float32Array> offset() const; const FloatPoint3D& rawOffset() const { return m_offset; } const VRFieldOfView& fieldOfView() const; unsigned renderWidth() const; unsigned renderHeight() const; private: VREyeParameters(const FloatPoint3D& offset, const VRPlatformDisplayInfo::FieldOfView&, const RenderSize&); Ref<VRFieldOfView> m_fieldOfView; FloatPoint3D m_offset; RenderSize m_renderSize; }; } // namespace WebCore