#pragma once
#include "ActiveDOMObject.h"
#include "EventTarget.h"
#include "JSDOMPromiseDeferred.h"
#include "VREye.h"
#include "VRLayerInit.h"
#include "VRPlatformDisplayClient.h"
#include <wtf/RefCounted.h>
namespace WebCore {
enum ExceptionCode;
class RequestAnimationFrameCallback;
class ScriptedAnimationController;
class VRDisplayCapabilities;
class VREyeParameters;
class VRFrameData;
class VRPlatformDisplay;
class VRPose;
class VRStageParameters;
class VRDisplay : public RefCounted<VRDisplay>, public VRPlatformDisplayClient, public EventTargetWithInlineData, public ActiveDOMObject {
public:
static Ref<VRDisplay> create(ScriptExecutionContext&, WeakPtr<VRPlatformDisplay>&&);
virtual ~VRDisplay();
using RefCounted<VRDisplay>::ref;
using RefCounted<VRDisplay>::deref;
bool isConnected() const;
bool isPresenting() const { return !!m_presentingLayer; };
const VRDisplayCapabilities& capabilities() const;
RefPtr<VRStageParameters> stageParameters() const;
const VREyeParameters& getEyeParameters(VREye) const;
const String& displayName() const { return m_displayName; }
uint32_t displayId() const { return m_displayId; }
bool getFrameData(VRFrameData&) const;
Ref<VRPose> getPose() const;
void resetPose();
double depthNear() const { return m_depthNear; }
void setDepthNear(double depthNear) { m_depthNear = depthNear; }
double depthFar() const { return m_depthFar; }
void setDepthFar(double depthFar) { m_depthFar = depthFar; }
uint32_t requestAnimationFrame(Ref<RequestAnimationFrameCallback>&&);
void cancelAnimationFrame(uint32_t);
void requestPresent(const Vector<VRLayerInit>&, Ref<DeferredPromise>&&);
void exitPresent(Ref<DeferredPromise>&&);
Vector<VRLayerInit> getLayers() const;
void submitFrame();
void platformDisplayConnected() override;
void platformDisplayDisconnected() override;
void platformDisplayMounted() override;
void platformDisplayUnmounted() override;
private:
VRDisplay(ScriptExecutionContext&, WeakPtr<VRPlatformDisplay>&&);
EventTargetInterface eventTargetInterface() const override { return VRDisplayEventTargetInterfaceType; }
ScriptExecutionContext* scriptExecutionContext() const override { return ActiveDOMObject::scriptExecutionContext(); }
void refEventTarget() override { ref(); }
void derefEventTarget() override { deref(); }
bool hasPendingActivity() const override;
const char* activeDOMObjectName() const override;
bool canSuspendForDocumentSuspension() const override;
void stop() override;
void stopPresenting();
Document* document() { return downcast<Document>(scriptExecutionContext()); }
WeakPtr<VRPlatformDisplay> m_display;
RefPtr<VRDisplayCapabilities> m_capabilities;
RefPtr<VREyeParameters> m_leftEyeParameters;
RefPtr<VREyeParameters> m_rightEyeParameters;
RefPtr<VRStageParameters> m_stageParameters;
String m_displayName;
uint32_t m_displayId;
double m_depthNear { 0.01 }; double m_depthFar { 10000 };
RefPtr<ScriptedAnimationController> m_scriptedAnimationController;
Optional<VRLayerInit> m_presentingLayer;
};
}