WebGPURenderPassEncoder.cpp [plain text]
#include "config.h"
#include "WebGPURenderPassEncoder.h"
#if ENABLE(WEBGPU)
#include "GPUProgrammablePassEncoder.h"
#include "GPURenderPassEncoder.h"
#include "Logging.h"
#include "WebGPUBuffer.h"
namespace WebCore {
Ref<WebGPURenderPassEncoder> WebGPURenderPassEncoder::create(Ref<WebGPUCommandBuffer>&& commandBuffer, Ref<GPURenderPassEncoder>&& encoder)
{
return adoptRef(*new WebGPURenderPassEncoder(WTFMove(commandBuffer), WTFMove(encoder)));
}
WebGPURenderPassEncoder::WebGPURenderPassEncoder(Ref<WebGPUCommandBuffer>&& creator, Ref<GPURenderPassEncoder>&& encoder)
: WebGPUProgrammablePassEncoder(WTFMove(creator))
, m_passEncoder(WTFMove(encoder))
{
}
void WebGPURenderPassEncoder::setVertexBuffers(unsigned long startSlot, Vector<RefPtr<WebGPUBuffer>>&& buffers, Vector<unsigned>&& offsets)
{
if (buffers.isEmpty() || buffers.size() != offsets.size()) {
LOG(WebGPU, "WebGPURenderPassEncoder::setVertexBuffers: Invalid number of buffers or offsets!");
return;
}
auto gpuBuffers = buffers.map([] (const auto& buffer) -> Ref<const GPUBuffer> {
return buffer->buffer();
});
m_passEncoder->setVertexBuffers(startSlot, WTFMove(gpuBuffers), WTFMove(offsets));
}
void WebGPURenderPassEncoder::draw(unsigned long vertexCount, unsigned long instanceCount, unsigned long firstVertex, unsigned long firstInstance)
{
m_passEncoder->draw(vertexCount, instanceCount, firstVertex, firstInstance);
}
GPUProgrammablePassEncoder& WebGPURenderPassEncoder::passEncoder() const
{
return m_passEncoder.get();
}
}
#endif // ENABLE(WEBGPU)