/* * Copyright (C) 2018 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "DOMWindowWebGPU.h" #if ENABLE(WEBGPU) #include "DOMWindow.h" #include "RuntimeEnabledFeatures.h" #include "WebGPU.h" namespace WebCore { DOMWindowWebGPU::DOMWindowWebGPU(DOMWindow* window) : DOMWindowProperty(window) { } const char* DOMWindowWebGPU::supplementName() { return "DOMWindowWebGPU"; } DOMWindowWebGPU* DOMWindowWebGPU::from(DOMWindow* window) { DOMWindowWebGPU* supplement = static_cast<DOMWindowWebGPU*>(Supplement<DOMWindow>::from(window, supplementName())); if (!supplement) { auto newSupplement = std::make_unique<DOMWindowWebGPU>(window); supplement = newSupplement.get(); provideTo(window, supplementName(), WTFMove(newSupplement)); } return supplement; } WebGPU* DOMWindowWebGPU::webgpu(DOMWindow& window) { return DOMWindowWebGPU::from(&window)->webgpu(); } WebGPU* DOMWindowWebGPU::webgpu() const { ASSERT(RuntimeEnabledFeatures::sharedFeatures().webGPUEnabled()); if (!m_webgpu && frame()) m_webgpu = WebGPU::create(); return m_webgpu.get(); } } // namespace WebCore #endif // ENABLE(WEBGPU)