MediaStreamAudioDestinationNode.h   [plain text]


/*
 * Copyright (C) 2012, Google Inc. All rights reserved.
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 * Redistribution and use in source and binary forms, with or without
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 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
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#pragma once

#if ENABLE(WEB_AUDIO) && ENABLE(MEDIA_STREAM)

#include "AudioBasicInspectorNode.h"
#include "AudioBus.h"
#include "MediaStream.h"

namespace WebCore {

class AudioContext;
class MediaStreamAudioSource;

class MediaStreamAudioDestinationNode final : public AudioBasicInspectorNode {
public:
    static Ref<MediaStreamAudioDestinationNode> create(AudioContext&, size_t numberOfChannels);

    virtual ~MediaStreamAudioDestinationNode();

    MediaStream& stream() { return m_stream.get(); }

    // AudioNode.
    void process(size_t framesToProcess) final;
    void reset() final;
    
private:
    MediaStreamAudioDestinationNode(AudioContext&, size_t numberOfChannels);

    double tailTime() const final { return 0; }
    double latencyTime() const final { return 0; }

    // As an audio source, we will never propagate silence.
    bool propagatesSilence() const final { return false; }

    Ref<MediaStreamAudioSource> m_source;
    Ref<MediaStream> m_stream;
};

} // namespace WebCore

#endif // ENABLE(WEB_AUDIO) && ENABLE(MEDIA_STREAM)