DynamicsCompressorNode.h   [plain text]


/*
 * Copyright (C) 2011, Google Inc. All rights reserved.
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#pragma once

#include "AudioNode.h"
#include "AudioParam.h"
#include <memory>

namespace WebCore {

class DynamicsCompressor;

class DynamicsCompressorNode final : public AudioNode {
public:
    static Ref<DynamicsCompressorNode> create(AudioContext& context, float sampleRate)
    {
        return adoptRef(*new DynamicsCompressorNode(context, sampleRate));
    }

    virtual ~DynamicsCompressorNode();

    // AudioNode
    void process(size_t framesToProcess) override;
    void reset() override;
    void initialize() override;
    void uninitialize() override;

    // Static compression curve parameters.
    AudioParam* threshold() { return m_threshold.get(); }
    AudioParam* knee() { return m_knee.get(); }
    AudioParam* ratio() { return m_ratio.get(); }
    AudioParam* attack() { return m_attack.get(); }
    AudioParam* release() { return m_release.get(); }

    // Amount by which the compressor is currently compressing the signal in decibels.
    AudioParam* reduction() { return m_reduction.get(); }

private:
    double tailTime() const override;
    double latencyTime() const override;

    DynamicsCompressorNode(AudioContext&, float sampleRate);

    std::unique_ptr<DynamicsCompressor> m_dynamicsCompressor;
    RefPtr<AudioParam> m_threshold;
    RefPtr<AudioParam> m_knee;
    RefPtr<AudioParam> m_ratio;
    RefPtr<AudioParam> m_reduction;
    RefPtr<AudioParam> m_attack;
    RefPtr<AudioParam> m_release;
};

} // namespace WebCore