/* * Copyright (C) 2011, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #include "AudioDestinationNode.h" namespace WebCore { class AudioDestination; class DefaultAudioDestinationNode final : public AudioDestinationNode { public: static Ref<DefaultAudioDestinationNode> create(AudioContext& context) { return adoptRef(*new DefaultAudioDestinationNode(context)); } virtual ~DefaultAudioDestinationNode(); private: explicit DefaultAudioDestinationNode(AudioContext&); void createDestination(); void initialize() final; void uninitialize() final; ExceptionOr<void> setChannelCount(unsigned) final; void enableInput(const String& inputDeviceId) final; void startRendering() final; void resume(Function<void ()>&&) final; void suspend(Function<void ()>&&) final; void close(Function<void ()>&&) final; unsigned maxChannelCount() const final; bool isPlaying() final; std::unique_ptr<AudioDestination> m_destination; String m_inputDeviceId; unsigned m_numberOfInputChannels { 0 }; }; } // namespace WebCore