AsyncAudioDecoder.cpp   [plain text]


/*
 * Copyright (C) 2011, Google Inc. All rights reserved.
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 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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#include "config.h"

#if ENABLE(WEB_AUDIO)

#include "AsyncAudioDecoder.h"

#include "AudioBuffer.h"
#include "AudioBufferCallback.h"
#include <JavaScriptCore/ArrayBuffer.h>
#include <wtf/MainThread.h>

namespace WebCore {

AsyncAudioDecoder::AsyncAudioDecoder()
{
    // Start worker thread.
    LockHolder lock(m_threadCreationMutex);
    m_thread = Thread::create("Audio Decoder", [this] {
        runLoop();
    });
}

AsyncAudioDecoder::~AsyncAudioDecoder()
{
    m_queue.kill();
    
    // Stop thread.
    m_thread->waitForCompletion();
}

void AsyncAudioDecoder::decodeAsync(Ref<ArrayBuffer>&& audioData, float sampleRate, RefPtr<AudioBufferCallback>&& successCallback, RefPtr<AudioBufferCallback>&& errorCallback)
{
    ASSERT(isMainThread());

    auto decodingTask = std::make_unique<DecodingTask>(WTFMove(audioData), sampleRate, WTFMove(successCallback), WTFMove(errorCallback));
    m_queue.append(WTFMove(decodingTask)); // note that ownership of the task is effectively taken by the queue.
}

void AsyncAudioDecoder::runLoop()
{
    ASSERT(!isMainThread());

    {
        // Wait for until we have m_thread established before starting the run loop.
        LockHolder lock(m_threadCreationMutex);
    }

    // Keep running decoding tasks until we're killed.
    while (auto decodingTask = m_queue.waitForMessage()) {
        // Let the task take care of its own ownership.
        // See DecodingTask::notifyComplete() for cleanup.
        decodingTask.release()->decode();
    }
}

AsyncAudioDecoder::DecodingTask::DecodingTask(Ref<ArrayBuffer>&& audioData, float sampleRate, RefPtr<AudioBufferCallback>&& successCallback, RefPtr<AudioBufferCallback>&& errorCallback)
    : m_audioData(WTFMove(audioData))
    , m_sampleRate(sampleRate)
    , m_successCallback(WTFMove(successCallback))
    , m_errorCallback(WTFMove(errorCallback))
{
}

void AsyncAudioDecoder::DecodingTask::decode()
{
    // Do the actual decoding and invoke the callback.
    m_audioBuffer = AudioBuffer::createFromAudioFileData(m_audioData->data(), m_audioData->byteLength(), false, sampleRate());
    
    // Decoding is finished, but we need to do the callbacks on the main thread.
    callOnMainThread([this] {
        notifyComplete();
    });
}

void AsyncAudioDecoder::DecodingTask::notifyComplete()
{
    if (audioBuffer() && successCallback())
        successCallback()->handleEvent(audioBuffer());
    else if (errorCallback())
        errorCallback()->handleEvent(audioBuffer());

    // Our ownership was given up in AsyncAudioDecoder::runLoop()
    // Make sure to clean up here.
    delete this;
}

} // namespace WebCore

#endif // ENABLE(WEB_AUDIO)