SVGPathSegWithContext.h [plain text]
#pragma once
#include "SVGPathElement.h"
namespace WebCore {
class SVGPathSegWithContext : public SVGPathSeg {
public:
SVGPathSegWithContext(const SVGPathElement& element, SVGPathSegRole role)
: m_role(role)
, m_element(makeWeakPtr(const_cast<SVGPathElement&>(element)))
{
}
RefPtr<SVGAnimatedProperty> animatedProperty() const
{
if (!m_element)
return nullptr;
switch (m_role) {
case PathSegUndefinedRole:
return nullptr;
case PathSegUnalteredRole:
return m_element->pathSegListAnimated();
case PathSegNormalizedRole:
return nullptr;
};
return nullptr;
}
SVGPathElement* contextElement() const { return m_element.get(); }
SVGPathSegRole role() const { return m_role; }
void setContextAndRole(SVGPathElement* element, SVGPathSegRole role)
{
m_role = role;
m_element = makeWeakPtr(element);
}
protected:
void commitChange()
{
if (!m_element || m_role == PathSegUndefinedRole)
return;
m_element->pathSegListChanged(m_role);
}
private:
SVGPathSegRole m_role;
WeakPtr<SVGPathElement> m_element;
};
class SVGPathSegSingleCoordinate : public SVGPathSegWithContext {
public:
float x() const { return m_x; }
void setX(float x)
{
m_x = x;
commitChange();
}
float y() const { return m_y; }
void setY(float y)
{
m_y = y;
commitChange();
}
protected:
SVGPathSegSingleCoordinate(const SVGPathElement& element, SVGPathSegRole role, float x, float y)
: SVGPathSegWithContext(element, role)
, m_x(x)
, m_y(y)
{
}
private:
float m_x;
float m_y;
};
}