#pragma once
#include "SVGAnimatedPropertyTearOff.h"
#include "SVGAnimatedTypeAnimator.h"
#include "SVGAttributeAccessor.h"
#include "SVGRect.h"
namespace WebCore {
class SVGAnimationElement;
class SVGRect;
using SVGAnimatedRect = SVGAnimatedPropertyTearOff<SVGRect>;
using SVGAnimatedRectAttribute = SVGAnimatedAttribute<SVGAnimatedRect>;
template<typename OwnerType>
using SVGAnimatedRectAttributeAccessor = SVGAnimatedAttributeAccessor<OwnerType, SVGAnimatedRectAttribute, AnimatedRect>;
class SVGAnimatedRectAnimator final : public SVGAnimatedTypeAnimator {
public:
SVGAnimatedRectAnimator(SVGAnimationElement*, SVGElement*);
std::unique_ptr<SVGAnimatedType> constructFromString(const String&) override;
std::unique_ptr<SVGAnimatedType> startAnimValAnimation(const SVGElementAnimatedPropertyList&) override;
void stopAnimValAnimation(const SVGElementAnimatedPropertyList&) override;
void resetAnimValToBaseVal(const SVGElementAnimatedPropertyList&, SVGAnimatedType&) override;
void animValWillChange(const SVGElementAnimatedPropertyList&) override;
void animValDidChange(const SVGElementAnimatedPropertyList&) override;
void addAnimatedTypes(SVGAnimatedType*, SVGAnimatedType*) override;
void calculateAnimatedValue(float percentage, unsigned repeatCount, SVGAnimatedType*, SVGAnimatedType*, SVGAnimatedType*, SVGAnimatedType*) override;
float calculateDistance(const String& fromString, const String& toString) override;
static bool parseSVGRect(const String&, FloatRect&);
};
}