SVGAnimatedPreserveAspectRatio.cpp [plain text]
#include "config.h"
#include "SVGAnimatedPreserveAspectRatio.h"
#include "SVGAnimateElementBase.h"
namespace WebCore {
SVGAnimatedPreserveAspectRatioAnimator::SVGAnimatedPreserveAspectRatioAnimator(SVGAnimationElement* animationElement, SVGElement* contextElement)
: SVGAnimatedTypeAnimator(AnimatedPreserveAspectRatio, animationElement, contextElement)
{
}
std::unique_ptr<SVGAnimatedType> SVGAnimatedPreserveAspectRatioAnimator::constructFromString(const String& string)
{
return SVGAnimatedType::create(SVGPropertyTraits<SVGPreserveAspectRatioValue>::fromString(string));
}
std::unique_ptr<SVGAnimatedType> SVGAnimatedPreserveAspectRatioAnimator::startAnimValAnimation(const SVGElementAnimatedPropertyList& animatedTypes)
{
return constructFromBaseValue<SVGAnimatedPreserveAspectRatio>(animatedTypes);
}
void SVGAnimatedPreserveAspectRatioAnimator::stopAnimValAnimation(const SVGElementAnimatedPropertyList& animatedTypes)
{
stopAnimValAnimationForType<SVGAnimatedPreserveAspectRatio>(animatedTypes);
}
void SVGAnimatedPreserveAspectRatioAnimator::resetAnimValToBaseVal(const SVGElementAnimatedPropertyList& animatedTypes, SVGAnimatedType& type)
{
resetFromBaseValue<SVGAnimatedPreserveAspectRatio>(animatedTypes, type);
}
void SVGAnimatedPreserveAspectRatioAnimator::animValWillChange(const SVGElementAnimatedPropertyList& animatedTypes)
{
animValWillChangeForType<SVGAnimatedPreserveAspectRatio>(animatedTypes);
}
void SVGAnimatedPreserveAspectRatioAnimator::animValDidChange(const SVGElementAnimatedPropertyList& animatedTypes)
{
animValDidChangeForType<SVGAnimatedPreserveAspectRatio>(animatedTypes);
}
void SVGAnimatedPreserveAspectRatioAnimator::addAnimatedTypes(SVGAnimatedType*, SVGAnimatedType*)
{
ASSERT_NOT_REACHED();
}
void SVGAnimatedPreserveAspectRatioAnimator::calculateAnimatedValue(float percentage, unsigned, SVGAnimatedType* from, SVGAnimatedType* to, SVGAnimatedType*, SVGAnimatedType* animated)
{
ASSERT(m_animationElement);
ASSERT(m_contextElement);
const auto& fromPreserveAspectRatio = (m_animationElement->animationMode() == ToAnimation ? animated : from)->as<SVGPreserveAspectRatioValue>();
const auto& toPreserveAspectRatio = to->as<SVGPreserveAspectRatioValue>();
auto& animatedPreserveAspectRatio = animated->as<SVGPreserveAspectRatioValue>();
m_animationElement->animateDiscreteType<SVGPreserveAspectRatioValue>(percentage, fromPreserveAspectRatio, toPreserveAspectRatio, animatedPreserveAspectRatio);
}
float SVGAnimatedPreserveAspectRatioAnimator::calculateDistance(const String&, const String&)
{
return -1;
}
}